Matt
I'm guessing what triggered your response was the word "slow". Notice that
I was mentioning me as an instruction creator being slower with code to get
to what I wanted not execution performance wise as nodes give me that super
power: Do more mistakes faster which is helpful to path-find an algorithm
if you're extremely smart and educated :D. It also didn't help the briefing
was not crystal clear to me from the start so I invested time on several
fronts, that was quite rich experience even though time was wasted. But
next time I need them, I'll rename that to "investment" :)

But at the moment the goals are clear and I nailed them with all the inputs
I received here too, so I'm thankful.
https://gfycat.com/FearfulRemorsefulAnaconda

Like I said, I got that C++ course and will dive into it, but at the moment
I would not have produced anything meaningful for the task.

Thanks again!

Pedro








On Fri, Apr 22, 2016 at 11:29 PM, Matt Lind <[email protected]> wrote:

> Um....I don't think your assessment is correct.
>
> The SDK is single threaded, but in this context ICE is too.  Past tests
> have
> shown that ICE performs ~30% slower than the SDK in single threaded tasks
> because of the additional overhead with nodes/tree evaluation.  If you can
> parallelize the task, then the game changes, but with all the issues you've
> run into, that's not likely to happen.
>
> You don't have to write the operator in C++.  Scripted operator will also
> work and be less hassle.  In fact, you could've been done with it already.
> If you have to deliver, the amount of time it takes to find the ICE
> workaround (and a reliable one) will exceed the amount of time it would've
> taken to write the operator using the standard SDK.
>
> do what you want.
>
>
> Matt
>
>
>
> Date: Fri, 22 Apr 2016 13:48:13 +0100
> From: pedro santos <[email protected]>
> Subject: Re: Distribute between knots? Know the percentage position of
> a knot?
> To: Softimage Mailing List <[email protected]>
>
> Will do Matt, one day. Got that C++ plus course I referenced. Seems great.
> But now I have to deliver something x) I apologize if this is cringy for
> you!! Yes the bits you talk about are the most annoying for me, building
> the algorithms in straight up code is already a bit slower but the SDK part
> is going beyong solving the problem at hand many times, and these are
> usually handled for you with node. Hail nodes! :D I'll meet that C++
> bipolar madame soon :)
>
> Was able to re-purpose "Curve Distance to Curve U" from Dual Curve Deform
> by Antton Tapani, to make my dual curve conform along curve length.
>
> Thanks everyone (!) for the inputs, they were helpful as what was requested
> of me kept updating! Here's the result so far:
> https://app.box.com/s/tcvzwph4b0j2jf48yqcuscg08lt17gtq
>
> Cheers
> Pedro
>
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