Ended up having quite the fun with Variable FK too. https://gfycat.com/AgileInsidiousGrebe
But now I have a different problem and I need actually Path Percentage constrain x) But, there's no percentage curve constrain via ICE. It seems that I have to calculate it with repeat node like I've see in other compounds so they add distances of samples until they get the desired distance. I'm guessing this is what Cesar was talking about. But that slows down performance. Unfortunately ICE also seems flaky to update some parameters, basically I solve all the Path% in a solver null and at each constrained null I get the correct value from the array and set it on "self.object.kine.pathcns.perc". But it seems that only if I inspect the values it "refreshes and works :/ I guess this is the construction bit Matt was talking about. I'll try to change the order of things. But there's no known good performance constrain to path curve lenght wise, right? Thanks On Mon, Apr 18, 2016 at 9:56 PM, pedro santos <[email protected]> wrote: > Does XSI allow one to have an IK solve with any arbitrary chain of > objects, or skeletons are the only way? > > Thanks > > @Olivier the only odd thing is the scaling the rest is just two curves > deformed doing a surface strip and deformers constrained on them. > > Cheers > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*
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