Don't feed them Luc-Eric!

On Mon, Apr 18, 2016 at 2:47 PM, Luc-Eric Rousseau <[email protected]>
wrote:

> Maybe it's because I know how this stuff works, but I think that video
> seems to make it looks more complicated than it is.
>
> XSI's render setup system has passes, groups, background/forground
> partitions, creating an override prop, drag and dropping from ppg divot or
> explorer to some dead spot on that override ppg. I think it would look
> complicated if you speed through an explanation of that, it takes some soak
> time to figure how all of that works.
>
> This maya system is one to build a procedural recipe that will be applied
> at render time.  Overrides are procedural in XSI (i.e. string-based) but in
> this everything else is expression-based and late-bound, which means it can
> deal with references and changing scenes.  The render setup can be exported
> and manipulated in json.
>
>
>
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