Don't feed them Luc-Eric! On Mon, Apr 18, 2016 at 2:47 PM, Luc-Eric Rousseau <[email protected]> wrote:
> Maybe it's because I know how this stuff works, but I think that video > seems to make it looks more complicated than it is. > > XSI's render setup system has passes, groups, background/forground > partitions, creating an override prop, drag and dropping from ppg divot or > explorer to some dead spot on that override ppg. I think it would look > complicated if you speed through an explanation of that, it takes some soak > time to figure how all of that works. > > This maya system is one to build a procedural recipe that will be applied > at render time. Overrides are procedural in XSI (i.e. string-based) but in > this everything else is expression-based and late-bound, which means it can > deal with references and changing scenes. The render setup can be exported > and manipulated in json. > > >
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