To be fair here, considering what system Maya had, it’s certainly a big improvement.
Historically, AD have a track record of implementing a new feature/toolset, and then building it up in subsequent versions. So is it finished, probably not by a long chalk, but at least it’s a start. I guess we’ll see though. It would be nice to have literally taken the system from Soft, but as always I don’t think it’s that’s simple. Soft and Maya work in different ways, and Soft benefited greatly from the amount of work that Halfdan did to that system. (I think recall Luc-Eric even saying how many lines of code it was.) Even in this state, I’d still take the new Maya system over what I have to use in Max, and that’s saying something. :( G From: [email protected] [mailto:[email protected]] On Behalf Of Perry Harovas Sent: 18 April 2016 20:00 To: [email protected] Subject: Re: New render layers in maya The VAST majority of us will hate it because it is from AD, even if it is great. Which it isn't. I watched the whole video and it overcomplicated something that isn't that complicated, frankly. AD owns the IP for Softimage Layers/Passes. Just use THAT! Why does it have to feel like it is taking a step backwards? Why does Maya always have to complicate things which are not all that complicated? I have been using Maya for about as long as possible (years-wise, not time wise). This has always been the way with Maya. Make it complicated. Always. That seems to be the #1 design goal (if there is a design). Here's a thought: Just because it is complicated doesn't mean it is good. Here is another thought: Just because it doesn't appear complicated, doesn't mean it isn't deep. On Mon, Apr 18, 2016 at 2:17 PM, Sebastien Sterling <[email protected] <mailto:[email protected]> > wrote: Nice ergonomics YOU MASSIVE WANKERS ! On 18 April 2016 at 19:12, Adam Seeley <[email protected] <mailto:[email protected]> > wrote: But don't make it round like the one over there. A. On 18 April 2016 at 16:43, Jordi Bares <[email protected] <mailto:[email protected]> > wrote: Let’s reinvent the wheel!! On 18 Apr 2016, at 15:57, Daniel Kim <[email protected] <mailto:[email protected]> > wrote: Strange thing is, I feel like AD make something with their own way, not based on human interface theory of stuff. Whenever I see their new release, I feel like 'that's freaking fxxked up interface... On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic <[email protected] <mailto:[email protected]> > wrote: Soooo many new windows in Maya. Now we have property editor and render passes window. :) Guess it just has to go that way, or not? Cheers. Ivan On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén <[email protected] <mailto:[email protected]> > wrote: Well, that goes without saying. If you only could hear the amount of cursing I do at work every day... ;) From: Mirko Jankovic <mailto:[email protected]> Sent: 18 April 2016 11:29 To: [email protected] <mailto:[email protected]> Subject: Re: New render layers in maya Compared to old one yes.. compared to Softimage's.. not so ;) On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <[email protected] <mailto:[email protected]> > wrote: I’m hardly a Maya fan, but I have to say that this looks like a big improvement to me. Cheers Mikael From: Mirko Jankovic <mailto:[email protected]> Sent: 18 April 2016 10:30 To: Rob Wuijster <mailto:[email protected]> ; [email protected] <mailto:[email protected]> Subject: Re: New render layers in maya Seems just like another attempt to push something that is not design with Maya nature at all and crammed it inside... Ideas and workflows from Softimage simply doesn't work inside maya because it is wrong environment completely. You can;t get same workflow in something that was sometimes design in completely different logic in mind... and now even worse as it become this huge Frankenstein of misc workflows and ideas from all the purchased software and cramped in it.. pieces that by itself are maybe even good but when crammed together they simply don't talk to each other. Practically you have full house of workers that don;t talk to each other or understand each other and trying to make a building... On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster <[email protected] <mailto:[email protected]> > wrote: Well, I think we all decided a long time ago Maya will never be as efficient as Softimage. UI wise or workflow wise. ;-) Like I said, I glanced over it, will have to do a bit more digging when I have the time. cheers! Rob \/-------------\/----------------\/ On 18-4-2016 11:13, Jordi Bares wrote: I am afraid it is too much to write on an email, may be when I get a bit of time free I will but invite you to think about it a bit more, just the layout itself is a massive step backwards from a Softimage user perspective. jb On 18 Apr 2016, at 10:09, Rob Wuijster <[email protected] <mailto:[email protected]> > wrote: Just glanced over it yesterday, but it looked a lot better than the current way of working. What's bugging you with this approach? Just curious ;-) Rob \/-------------\/----------------\/ On 18-4-2016 10:50, Jordi Bares wrote: Oh dear… they got it all wrong… jb On 18 Apr 2016, at 09:14, Ognjen Vukovic <[email protected] <mailto:[email protected]> > wrote: I presume you guys have all seen this... http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. Geen virus gevonden in dit bericht. Gecontroleerd door AVG - www.avg.com <http://www.avg.com/> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte: 04/18/16 ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. Geen virus gevonden in dit bericht. Gecontroleerd door AVG - www.avg.com <http://www.avg.com/> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 04/18/16 ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. -- Mirko Jankovic http://www.cgfolio.com/mirko-jankovic Need to find freelancers fast? www.cgfolio.com <http://www.cgfolio.com/> Need some help with rendering an Redshift project? <http://www.gpuoven.com/> http://www.gpuoven.com/ ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. -- Mirko Jankovic http://www.cgfolio.com/mirko-jankovic Need to find freelancers fast? www.cgfolio.com <http://www.cgfolio.com/> Need some help with rendering an Redshift project? <http://www.gpuoven.com/> http://www.gpuoven.com/ ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - web: http://digitalassettailors.com/ email: [email protected] <mailto:[email protected]> ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. -- ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. -- Perry Harovas Animation and Visual Effects <http://www.theafterimage.com/> http://www.TheAfterImage.com -26 Years Experience -Member of the Visual Effects Society (VES)
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