The VAST majority of us will hate it because it is from AD, even if it is
great.

Which it isn't.

I watched the whole video and it overcomplicated something that isn't that
complicated, frankly.
AD owns the IP for Softimage Layers/Passes. Just use THAT!

Why does it have to feel like it is taking a step backwards?

Why does Maya always have to complicate things which are not all that
complicated?

I have been using Maya for about as long as possible (years-wise, not time
wise).
This has always been the way with Maya.

Make it complicated. Always. That seems to be the #1 design goal (if there
is a design).

*Here's a thought: Just because it is complicated doesn't mean it is good.*

*Here is another thought: Just because it doesn't appear complicated,
doesn't mean it isn't deep.*



On Mon, Apr 18, 2016 at 2:17 PM, Sebastien Sterling <
[email protected]> wrote:

> Nice ergonomics YOU MASSIVE WANKERS !
>
> On 18 April 2016 at 19:12, Adam Seeley <[email protected]> wrote:
>
>> But don't make it round like the one over there.
>>
>> A.
>>
>> On 18 April 2016 at 16:43, Jordi Bares <[email protected]> wrote:
>>
>>> Let’s reinvent the wheel!!
>>>
>>>
>>>
>>> On 18 Apr 2016, at 15:57, Daniel Kim <[email protected]> wrote:
>>>
>>> Strange thing is, I feel like AD make something with their own way, not
>>> based on human interface theory of stuff. Whenever I see their new release,
>>> I feel like 'that's freaking fxxked up interface...
>>>
>>> On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic <[email protected]>
>>> wrote:
>>>
>>>> Soooo many new windows in Maya.
>>>> Now we have property editor and render passes window. :)
>>>> Guess it just has to go that way, or not?
>>>>
>>>> Cheers.
>>>> Ivan
>>>>
>>>> On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén <
>>>> [email protected]> wrote:
>>>>
>>>>> Well, that goes without saying. If you only could hear the amount of
>>>>> cursing I do at work every day... ;)
>>>>>
>>>>>
>>>>>
>>>>> *From: *Mirko Jankovic <[email protected]>
>>>>> *Sent: *18 April 2016 11:29
>>>>> *To: *[email protected]
>>>>>
>>>>> *Subject: *Re: New render layers in maya
>>>>>
>>>>>
>>>>>
>>>>> Compared to old one yes.. compared to Softimage's.. not so ;)
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <
>>>>> [email protected]> wrote:
>>>>>
>>>>> I’m hardly a Maya fan, but I have to say that this looks like a big
>>>>> improvement to me.
>>>>>
>>>>>
>>>>> Cheers
>>>>>
>>>>> Mikael
>>>>>
>>>>>
>>>>> *From: *Mirko Jankovic <[email protected]>
>>>>> *Sent: *18 April 2016 10:30
>>>>> *To: *Rob Wuijster <[email protected]>; [email protected]
>>>>> *Subject: *Re: New render layers in maya
>>>>>
>>>>>
>>>>> Seems just like another attempt to push something that is not design
>>>>> with Maya nature at all and crammed it inside...
>>>>>
>>>>> Ideas and workflows from Softimage simply doesn't work inside maya
>>>>> because it is wrong environment completely.
>>>>>
>>>>> You can;t get same workflow in something that was sometimes design in
>>>>> completely different logic in mind... and now even worse as it become this
>>>>> huge Frankenstein of misc workflows and ideas from all the purchased
>>>>> software and cramped in it.. pieces that by itself are maybe even good but
>>>>> when crammed together they simply don't talk to each other.
>>>>>
>>>>> Practically you have full house of workers that don;t talk to each
>>>>> other or understand each other and trying to make a building...
>>>>>
>>>>>
>>>>> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster <[email protected]> wrote:
>>>>>
>>>>> Well, I think we all decided a long time ago Maya will never be as
>>>>> efficient as Softimage. UI wise or workflow wise. ;-)
>>>>> Like I said, I glanced over it, will have to do a bit more digging
>>>>> when I have the time.
>>>>>
>>>>> cheers!
>>>>>
>>>>>
>>>>>
>>>>> Rob
>>>>>
>>>>>
>>>>>
>>>>> \/-------------\/----------------\/
>>>>>
>>>>> On 18-4-2016 11:13, Jordi Bares wrote:
>>>>>
>>>>> I am afraid it is too much to write on an email, may be when I get a
>>>>> bit of time free I will but invite you to think about it a bit more, just
>>>>> the layout itself is a massive step backwards from a Softimage user
>>>>> perspective.
>>>>>
>>>>>
>>>>> jb
>>>>>
>>>>>
>>>>> On 18 Apr 2016, at 10:09, Rob Wuijster <[email protected]> wrote:
>>>>>
>>>>>
>>>>> Just glanced over it yesterday, but it looked a lot better than the
>>>>> current way of working.
>>>>> What's bugging you with this approach? Just curious ;-)
>>>>>
>>>>> Rob
>>>>>
>>>>>
>>>>>
>>>>> \/-------------\/----------------\/
>>>>>
>>>>> On 18-4-2016 10:50, Jordi Bares wrote:
>>>>>
>>>>> Oh dear… they got it all wrong…
>>>>>
>>>>> jb
>>>>>
>>>>>
>>>>>
>>>>> On 18 Apr 2016, at 09:14, Ognjen Vukovic <[email protected]> wrote:
>>>>>
>>>>>
>>>>> I presume you guys have all seen this...
>>>>>
>>>>>
>>>>>
>>>>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>> ------
>>>>>
>>>>> Softimage Mailing List.
>>>>>
>>>>> To unsubscribe, send a mail to [email protected] 
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>> Geen virus gevonden in dit bericht.
>>>>> Gecontroleerd door AVG - www.avg.com
>>>>> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte:
>>>>> 04/18/16
>>>>>
>>>>>
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>> Geen virus gevonden in dit bericht.
>>>>> Gecontroleerd door AVG - www.avg.com
>>>>>
>>>>> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
>>>>> 04/18/16
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Mirko Jankovic
>>>>>
>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>
>>>>>
>>>>> Need to find freelancers fast?
>>>>>
>>>>> www.cgfolio.com
>>>>>
>>>>>
>>>>> Need some help with rendering an Redshift project?
>>>>>
>>>>> http://www.gpuoven.com/
>>>>>
>>>>>
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Mirko Jankovic
>>>>>
>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>
>>>>>
>>>>>
>>>>> Need to find freelancers fast?
>>>>>
>>>>> www.cgfolio.com
>>>>>
>>>>>
>>>>>
>>>>> Need some help with rendering an Redshift project?
>>>>>
>>>>> http://www.gpuoven.com/
>>>>>
>>>>>
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Ivan Vasiljevic
>>>> -
>>>> Lighting TD
>>>> Founder, Digital Asset Tailors
>>>> -
>>>> web:    http://digitalassettailors.com/
>>>> email:  [email protected]
>>>>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to [email protected]
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>> --
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected]
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected]
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> ------
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> ------
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-26 Years Experience
-Member of the Visual Effects Society (VES)
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