The VAST majority of us will hate it because it is from AD, even if it is great.
Which it isn't. I watched the whole video and it overcomplicated something that isn't that complicated, frankly. AD owns the IP for Softimage Layers/Passes. Just use THAT! Why does it have to feel like it is taking a step backwards? Why does Maya always have to complicate things which are not all that complicated? I have been using Maya for about as long as possible (years-wise, not time wise). This has always been the way with Maya. Make it complicated. Always. That seems to be the #1 design goal (if there is a design). *Here's a thought: Just because it is complicated doesn't mean it is good.* *Here is another thought: Just because it doesn't appear complicated, doesn't mean it isn't deep.* On Mon, Apr 18, 2016 at 2:17 PM, Sebastien Sterling < [email protected]> wrote: > Nice ergonomics YOU MASSIVE WANKERS ! > > On 18 April 2016 at 19:12, Adam Seeley <[email protected]> wrote: > >> But don't make it round like the one over there. >> >> A. >> >> On 18 April 2016 at 16:43, Jordi Bares <[email protected]> wrote: >> >>> Let’s reinvent the wheel!! >>> >>> >>> >>> On 18 Apr 2016, at 15:57, Daniel Kim <[email protected]> wrote: >>> >>> Strange thing is, I feel like AD make something with their own way, not >>> based on human interface theory of stuff. Whenever I see their new release, >>> I feel like 'that's freaking fxxked up interface... >>> >>> On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic <[email protected]> >>> wrote: >>> >>>> Soooo many new windows in Maya. >>>> Now we have property editor and render passes window. :) >>>> Guess it just has to go that way, or not? >>>> >>>> Cheers. >>>> Ivan >>>> >>>> On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén < >>>> [email protected]> wrote: >>>> >>>>> Well, that goes without saying. If you only could hear the amount of >>>>> cursing I do at work every day... ;) >>>>> >>>>> >>>>> >>>>> *From: *Mirko Jankovic <[email protected]> >>>>> *Sent: *18 April 2016 11:29 >>>>> *To: *[email protected] >>>>> >>>>> *Subject: *Re: New render layers in maya >>>>> >>>>> >>>>> >>>>> Compared to old one yes.. compared to Softimage's.. not so ;) >>>>> >>>>> >>>>> >>>>> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén < >>>>> [email protected]> wrote: >>>>> >>>>> I’m hardly a Maya fan, but I have to say that this looks like a big >>>>> improvement to me. >>>>> >>>>> >>>>> Cheers >>>>> >>>>> Mikael >>>>> >>>>> >>>>> *From: *Mirko Jankovic <[email protected]> >>>>> *Sent: *18 April 2016 10:30 >>>>> *To: *Rob Wuijster <[email protected]>; [email protected] >>>>> *Subject: *Re: New render layers in maya >>>>> >>>>> >>>>> Seems just like another attempt to push something that is not design >>>>> with Maya nature at all and crammed it inside... >>>>> >>>>> Ideas and workflows from Softimage simply doesn't work inside maya >>>>> because it is wrong environment completely. >>>>> >>>>> You can;t get same workflow in something that was sometimes design in >>>>> completely different logic in mind... and now even worse as it become this >>>>> huge Frankenstein of misc workflows and ideas from all the purchased >>>>> software and cramped in it.. pieces that by itself are maybe even good but >>>>> when crammed together they simply don't talk to each other. >>>>> >>>>> Practically you have full house of workers that don;t talk to each >>>>> other or understand each other and trying to make a building... >>>>> >>>>> >>>>> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster <[email protected]> wrote: >>>>> >>>>> Well, I think we all decided a long time ago Maya will never be as >>>>> efficient as Softimage. UI wise or workflow wise. ;-) >>>>> Like I said, I glanced over it, will have to do a bit more digging >>>>> when I have the time. >>>>> >>>>> cheers! >>>>> >>>>> >>>>> >>>>> Rob >>>>> >>>>> >>>>> >>>>> \/-------------\/----------------\/ >>>>> >>>>> On 18-4-2016 11:13, Jordi Bares wrote: >>>>> >>>>> I am afraid it is too much to write on an email, may be when I get a >>>>> bit of time free I will but invite you to think about it a bit more, just >>>>> the layout itself is a massive step backwards from a Softimage user >>>>> perspective. >>>>> >>>>> >>>>> jb >>>>> >>>>> >>>>> On 18 Apr 2016, at 10:09, Rob Wuijster <[email protected]> wrote: >>>>> >>>>> >>>>> Just glanced over it yesterday, but it looked a lot better than the >>>>> current way of working. >>>>> What's bugging you with this approach? Just curious ;-) >>>>> >>>>> Rob >>>>> >>>>> >>>>> >>>>> \/-------------\/----------------\/ >>>>> >>>>> On 18-4-2016 10:50, Jordi Bares wrote: >>>>> >>>>> Oh dear… they got it all wrong… >>>>> >>>>> jb >>>>> >>>>> >>>>> >>>>> On 18 Apr 2016, at 09:14, Ognjen Vukovic <[email protected]> wrote: >>>>> >>>>> >>>>> I presume you guys have all seen this... >>>>> >>>>> >>>>> >>>>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> >>>>> Softimage Mailing List. >>>>> >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> Geen virus gevonden in dit bericht. >>>>> Gecontroleerd door AVG - www.avg.com >>>>> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte: >>>>> 04/18/16 >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> Geen virus gevonden in dit bericht. >>>>> Gecontroleerd door AVG - www.avg.com >>>>> >>>>> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: >>>>> 04/18/16 >>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Mirko Jankovic >>>>> >>>>> *http://www.cgfolio.com/mirko-jankovic >>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>> >>>>> >>>>> Need to find freelancers fast? >>>>> >>>>> www.cgfolio.com >>>>> >>>>> >>>>> Need some help with rendering an Redshift project? >>>>> >>>>> http://www.gpuoven.com/ >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Mirko Jankovic >>>>> >>>>> *http://www.cgfolio.com/mirko-jankovic >>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>> >>>>> >>>>> >>>>> Need to find freelancers fast? >>>>> >>>>> www.cgfolio.com >>>>> >>>>> >>>>> >>>>> Need some help with rendering an Redshift project? >>>>> >>>>> http://www.gpuoven.com/ >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> Ivan Vasiljevic >>>> - >>>> Lighting TD >>>> Founder, Digital Asset Tailors >>>> - >>>> web: http://digitalassettailors.com/ >>>> email: [email protected] >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -26 Years Experience -Member of the Visual Effects Society (VES)
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