Dem knowledge bombs ! O-o

On 9 August 2016 at 23:51, Matt Lind <[email protected]> wrote:

> A derivative is one of the key fundamental concepts of calculus.
>
> The derivative’s most common use is to compute the slope at a specified
> location on a curve, but has many other purposes too.  When applied to 3
> dimensions, a derivative of a surface is the same concept resulting in a
> vector tangent to a surface at the specified location.
>
> Basically a derivative transforms an equation into another (usually
> simpler) form to isolate certain properties.  The meaning of the properties
> vary according to the context which the equation is defined.  If the
> derivative is applied recursively, the equation gets further isolated
> (simplified).....which can be good or bad depending on your needs.  You can
> always take a derivative of an equation, but the result won't always be
> useful.
>
> example:
>
> equation of a parabola with root at coordinate (3,4) and opening upwards:
>     y = (x-3)2 + 4
> When you specify a value of x, you get the value of Y at that X
> coordinate.  In this case, if x = 5, then Y = 8 meaning the curve passes
> through point (5,8).  that’s simple Algebra.
>
> If you take the derivative of the equation, you get:
>     y' = 2x - 6
> This equation describes the slope of the curve (eg; slope of tangent line)
> at a specified X coordinate.  If we want the slope at coordinate (5,8),
> then insert X=5 into the equation to get a slope value of 4 which indicates
> the tangent line rises 4 units in Y for every one unit it increases in X at
> coordinate (5,8).  Insert a different X value, and you'll likely get a
> different slope as a result because the shape of the curve is continuously
> changing as you travel along it.
>
> Take the derivative of the slope equation and you'll get:
>     y'' = 2
> This equation represents the concavity of the curve.  The concavity
> defines whether the curve is opening up or down at the specified X
> coordinate.  Since there is no X variable in the equation anymore, it
> reduces to a constant indicating the curve is always opening upwards
> (because the constant is positive, and the curve is a parabola) regardless
> of the X coordinate.  When used in conjunction with the slope equation,
> other information can be obtained such as where the local minima and maxima
> exist, as well as where the critical points occur (location where concavity
> flips between opening up vs. opening down).
>
> Take the derivative again and you’ll get:
>     y’’’ = 0
> This isn’t useful.  so we stop.
>
> the single quote symbol is called ‘prime’ and indicates how many
> generations of derivatives the original equation has gone through.  y’’’
> means the derivative was applied 3 times in succession.  There are other
> notations to indicate the same thing.  Prime is considered a shorthand
> notation and often frowned upon by more serious mathematicians and
> scientists as it can be ambiguous in more complicated contexts.
>
> the (nearly) opposite of the derivative is the integral (infinite sum) and
> also a key fundamental concept of calculus.  Integrals are significantly
> more difficult as they often involve fabricating variables/values out of
> thin air and adjusting them to fit a specific scenario whose rules and
> boundaries aren’t entirely known.
>
> To complete that thought, here is how the integral would be applied to the
> above equations.  First, take the integral of the concavity equation y’’=2
> to get:
>     y’ = 2x + C
> where ‘C’ is an arbitrary constant (offset) whose value is not yet known.
> We must resolve X and/or Y before we can determine the value of C.  But
> I’ll skip that lesson for now and move on.
>
> If we apply the integral to the integrated slope equation, we get:
>     y = x2 + C1x + C2
> Which looks quite different from the original parabolic equation we
> started with [y= (x-3)2 + 4].  The ‘C’ from the previous equation was
> renamed C1 and the new ‘C’ introduced from integration was named ‘C2’.
> Some people prefer to merge the two C’s, which is legal, but can send you
> down a more difficult path to solution in some cases – it’s one of those
> things you learn from experience rather than rote rules.  Keep in mind, we
> have yet to determine ‘C’, but when we do, the equations will be rearranged
> and proven equivalent even if the final form is different.  That’s the fun
> of calculus.
>
> The above example is trivial, but real life can be quite messy,
> complicated, and not always solvable.  Take course(s) in calculus to learn
> more.  the concepts appear frequently in many areas of 3D animation
> including curves, surfaces, rendering, simulations, and more.
>
>
> A simple application of such information is computing paths of
> projectiles.  The original equation defines the path of the projectile over
> time.  The slope equation indicates the direction of travel at a given
> point on the path.  The concavity equation can tell you which direction the
> subject is rising (or falling) and/or which way gravity and other forces
> are applied to the projectile.  Minima and maxima can tell you the maximum
> or minimum height the projectile will reach.  Derivatives and integrals can
> also tell you the velocity and acceleration of the projectile at specific
> points in time.  And so on.  A course in calculus will teach you the
> fundamentals of how to compute derivatives and integrals in various
> contexts, and a few use cases.  But physics and the sciences will push you
> to use those tools in context of something useful.
>
>
> Matt
>
>
>
>
>
> Date: Tue, 9 Aug 2016 21:26:49 +0200
> From: Olivier Jeannel <[email protected]>
> Subject: Re: Reminiscing
> To: "softimage@listproc autodesk. com"
>
>
> Would love some clearer info though. I don't know what's a derivative for a
> vector and how to compute some. There must be tons of applications and uses
> for such knowledge for sure.
>
> Le 9 ao?t 2016 18:17, "Andy Nicholas" <[email protected]> a ?crit :
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to