Hi Andy, I knew that Jérôme worked on the closest location and Ray cast system (as he did in Fabric Engine) , I just search for his name in the Google patent search. Le 9 août 2016 10:38 AM, "Andy Nicholas" <[email protected]> a écrit :
> Interesting! (although, personally I can't stand things like this get > patented) > > Ahmidou, how did you find that or become aware that that even existed in > the patent database? > > > On 09/08/2016 15:15, Ahmidou Lyazidi wrote: > > A bit more than that, here's the patent: > https://www.google.ch/patents/US20070024632?dq=ininventor:" > Jerome+Couture-Gagnon"&hl=en&sa=X&ved=0ahUKEwi4orePwrTOAhWIdh4KHZgwD > LQQ6AEINzAE > > It's in 'patent' language but the concept is there :) > Le 9 août 2016 10:01 AM, "Olivier Jeannel" <[email protected]> a > écrit : > >> Hey Ahmidou ! >> Getting some neighbors and averaging ? >> >> On Tue, Aug 9, 2016 at 3:46 PM, Ahmidou Lyazidi <[email protected]> >> wrote: >> >>> Yes exactly, but it's patented by AD, so you'll need to roll you own >>> Le 9 août 2016 9:12 AM, "Olivier Jeannel" <[email protected]> a >>> écrit : >>> >>>> Makes sense ! That's what the "smoothed surface" button compensate for >>>> in XSI ? >>>> >>>> On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas <[email protected]> >>>> wrote: >>>> >>>>> Hmm, I think that's to be expected. The edges and points are generally >>>>> closer to the grid than the faces. Think of it as you've started with a >>>>> perfect sphere made of wood, and you just sanded it down to get those flat >>>>> triangles. The edges and points represent the places that haven't been >>>>> sanded down, so therefore, generally, they're closer to the grid than the >>>>> flat surfaces. >>>>> >>>>> >>>>> >>>>> On 09/08/2016 11:31, Olivier Jeannel wrote: >>>>> >>>>> The Attribute Transfer is nice to prototype an idea, but it's rather >>>>> slow (unless they rebuild it since I used it) compared to the execution >>>>> speed of a Vop Sop. >>>>> In Vop Sop, I use the PcOpen + Pc Filter to mimic the Attribute >>>>> Transfer at God speed :) >>>>> >>>>> While we're speaking of the xyz+PrimUV, I found it has a weird >>>>> behaviour compared to the ClosestLocation of ice. >>>>> Here's a screen shot of what I have : >>>>> https://drive.google.com/open?id=0B1QqhXD7Y15qU3BKY0ZmdktNSWc >>>>> >>>>> Basicaly a Grid emit some particles with a Pop solver, I build a >>>>> PopVop to create a Velocity(v) that make the particles going from their >>>>> position toward the closest UV location on the Sphere. >>>>> If you look at the screenshot you can see that the location has some >>>>> preferences for the points and edges rather than the polygons area. >>>>> >>>>> Have I missed something ? >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Aug 9, 2016 at 11:01 AM, Andy Nicholas <[email protected]> >>>>> wrote: >>>>> >>>>>> Take a look at the "primuv" and "xyzdist" VEX functions. They allow >>>>>> you to get near identical behaviour to closest point look ups. It's not >>>>>> too >>>>>> much work to wrap them up into reusable HDAs. (In fact, I'd recommend >>>>>> doing >>>>>> it as a good way to start getting your head around HDA creation as a >>>>>> process.) >>>>>> >>>>>> >>>>>> >>>>>> On 07/08/2016 21:55, Andy Chlupka wrote: >>>>>> >>>>>> >>>>>> On Aug 06, 2016, at 11:17, Olivier Jeannel <[email protected]> >>>>>> wrote: >>>>>> >>>>>> In Houdini they tend to transform every thing in VDB or fill volumes >>>>>> with nuts number of points just to transfer datas... >>>>>> >>>>>> >>>>>> Strange thing you describe here. I’ve found that most advice comes in >>>>>> the from of using the Attribute Transfer SOP. >>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>>>>> [email protected] with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>>>> [email protected] with "unsubscribe" in the >>>>> subject, and reply to confirm. >>>> >>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>>> [email protected] with "unsubscribe" in the >>>> subject, and reply to confirm. >>> >>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>> [email protected] with "unsubscribe" in the >>> subject, and reply to confirm. >> >> ------ Softimage Mailing List. To unsubscribe, send a mail to >> [email protected] with "unsubscribe" in the >> subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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