A bit more than that, here's the patent: https://www.google.ch/patents/US20070024632?dq=ininventor :"Jerome+Couture-Gagnon"&hl=en&sa=X&ved=0ahUKEwi4orePwrTOAhWIdh4KHZgwDLQQ6AEINzAE
It's in 'patent' language but the concept is there :) Le 9 août 2016 10:01 AM, "Olivier Jeannel" <[email protected]> a écrit : > Hey Ahmidou ! > Getting some neighbors and averaging ? > > On Tue, Aug 9, 2016 at 3:46 PM, Ahmidou Lyazidi <[email protected]> > wrote: > >> Yes exactly, but it's patented by AD, so you'll need to roll you own >> Le 9 août 2016 9:12 AM, "Olivier Jeannel" <[email protected]> a >> écrit : >> >>> Makes sense ! That's what the "smoothed surface" button compensate for >>> in XSI ? >>> >>> On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas <[email protected]> >>> wrote: >>> >>>> Hmm, I think that's to be expected. The edges and points are generally >>>> closer to the grid than the faces. Think of it as you've started with a >>>> perfect sphere made of wood, and you just sanded it down to get those flat >>>> triangles. The edges and points represent the places that haven't been >>>> sanded down, so therefore, generally, they're closer to the grid than the >>>> flat surfaces. >>>> >>>> >>>> >>>> On 09/08/2016 11:31, Olivier Jeannel wrote: >>>> >>>> The Attribute Transfer is nice to prototype an idea, but it's rather >>>> slow (unless they rebuild it since I used it) compared to the execution >>>> speed of a Vop Sop. >>>> In Vop Sop, I use the PcOpen + Pc Filter to mimic the Attribute >>>> Transfer at God speed :) >>>> >>>> While we're speaking of the xyz+PrimUV, I found it has a weird >>>> behaviour compared to the ClosestLocation of ice. >>>> Here's a screen shot of what I have : >>>> https://drive.google.com/open?id=0B1QqhXD7Y15qU3BKY0ZmdktNSWc >>>> >>>> Basicaly a Grid emit some particles with a Pop solver, I build a PopVop >>>> to create a Velocity(v) that make the particles going from their position >>>> toward the closest UV location on the Sphere. >>>> If you look at the screenshot you can see that the location has some >>>> preferences for the points and edges rather than the polygons area. >>>> >>>> Have I missed something ? >>>> >>>> >>>> >>>> >>>> On Tue, Aug 9, 2016 at 11:01 AM, Andy Nicholas <[email protected]> >>>> wrote: >>>> >>>>> Take a look at the "primuv" and "xyzdist" VEX functions. They allow >>>>> you to get near identical behaviour to closest point look ups. It's not >>>>> too >>>>> much work to wrap them up into reusable HDAs. (In fact, I'd recommend >>>>> doing >>>>> it as a good way to start getting your head around HDA creation as a >>>>> process.) >>>>> >>>>> >>>>> >>>>> On 07/08/2016 21:55, Andy Chlupka wrote: >>>>> >>>>> >>>>> On Aug 06, 2016, at 11:17, Olivier Jeannel <[email protected]> >>>>> wrote: >>>>> >>>>> In Houdini they tend to transform every thing in VDB or fill volumes >>>>> with nuts number of points just to transfer datas... >>>>> >>>>> >>>>> Strange thing you describe here. I’ve found that most advice comes in >>>>> the from of using the Attribute Transfer SOP. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>>>> [email protected] with "unsubscribe" in the >>>>> subject, and reply to confirm. >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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