Good thought Matt. But in Softimage 2011 it appears to work fine when 
applying a texture to a Phong, but not when I switch to the redshift 
material.

However, when I remove the material and reapply it in Softimage 2014, I 
do see the texture after all, so it looks like it is a version issue.

On 8/15/2016 5:52 PM, Matt Lind wrote:
> If the texture only displays in the viewport when the texture editor is
> open, then it means that object doesn't have a texture officially assigned
> to it.  This is true for all materials/textures, not just redshift.
>
> I'm not a redshift user, but the symptoms indicate you haven't applied the
> material to the object, and therefore the object defaults to using the scene
> material.
>
>
> Matt
>
>
>
>
> Date: Mon, 15 Aug 2016 17:43:51 -0600
> From: Dave Gallagher Softimage <[email protected]>
> Subject: redshift materials show gray in viewport
> To: "[email protected]"
>
>
> Hey you Redshift users. I have a question about using redshift with
> Softimage 2011's viewport.
>
> When I apply a redshift shader, the object then shows as gray in the
> viewport regardless of the render color. There doesn't appear to be
> setting to change that.
>
> Then adding redshift materials to the eyes make it very hard to see anymore.
>
>
> I notice opening the file in Softimage 2014, the shaders show correctly
> (sort of- the color is pretty skewed). So, do I need to upgrade to see
> the shaders?
>
>
> And, regardless of the version, the textures don't display unless I open
> the texture editor and fiddle with the settings. That seems to wake it
> up and it suddenly displays the texture. BUT! As soon as I close the
> Texture Editor, the skin turns gray again. I haven't seen this behavior
> before.
>
> Thanks for any help!
> Dave G
>
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