just to remove this case, did you try assigning proper UV space for texture in image node? I've sen sometimes that happens, mostly when more objects share same material, after assigning proper UV space in node material then it shows fine. Also in open GL settings of material choosing "Use specific image/UV pair" or "Track shader" instead of "Track shader tree" works. ᐧ
On Tue, Aug 16, 2016 at 3:41 AM, Dave Gallagher Softimage < [email protected]> wrote: > Yes, it renders great. It's only the viewport that isn't showing the > colors&textures. I'll hunt around more, thanks! > > > On 8/15/2016 7:39 PM, Stephen Davidson wrote: > > If you are talking about the viewport and not the render, then it is > probably you viewport settings. There are a lot of them. Does it render > ok? If so, it is not Redshift. > > On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage < > [email protected]> wrote: > >> >> Good thought Matt. But in Softimage 2011 it appears to work fine when >> applying a texture to a Phong, but not when I switch to the redshift >> material. >> >> However, when I remove the material and reapply it in Softimage 2014, I >> do see the texture after all, so it looks like it is a version issue. >> >> On 8/15/2016 5:52 PM, Matt Lind wrote: >> > If the texture only displays in the viewport when the texture editor is >> > open, then it means that object doesn't have a texture officially >> assigned >> > to it. This is true for all materials/textures, not just redshift. >> > >> > I'm not a redshift user, but the symptoms indicate you haven't applied >> the >> > material to the object, and therefore the object defaults to using the >> scene >> > material. >> > >> > >> > Matt >> > >> > >> > >> > >> > Date: Mon, 15 Aug 2016 17:43:51 -0600 >> > From: Dave Gallagher Softimage <[email protected]> >> > Subject: redshift materials show gray in viewport >> > To: "[email protected]" >> > >> > >> > Hey you Redshift users. I have a question about using redshift with >> > Softimage 2011's viewport. >> > >> > When I apply a redshift shader, the object then shows as gray in the >> > viewport regardless of the render color. There doesn't appear to be >> > setting to change that. >> > >> > Then adding redshift materials to the eyes make it very hard to see >> anymore. >> > >> > >> > I notice opening the file in Softimage 2014, the shaders show correctly >> > (sort of- the color is pretty skewed). So, do I need to upgrade to see >> > the shaders? >> > >> > >> > And, regardless of the version, the textures don't display unless I open >> > the texture editor and fiddle with the settings. That seems to wake it >> > up and it suddenly displays the texture. BUT! As soon as I close the >> > Texture Editor, the skin turns gray again. I haven't seen this behavior >> > before. >> > >> > Thanks for any help! >> > Dave G >> > >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Mirko Jankovic *http://www.cgfolio.com/mirko-jankovic <http://www.cgfolio.com/mirko-jankovic>* Need to find freelancers fast? www.cgfolio.com Need some help with rendering an Redshift project? http://www.gpuoven.com/
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