Maybe you can attenuate the density directly in the VDB ICE tree? based on
distance to camera or ray length?

Or create another, intersecting VDB volume of constant density?



On Fri, Sep 16, 2016 at 12:29 PM, Adam Seeley <adammsee...@gmail.com> wrote:

> Hi,
>
> I'll double check.. I did try spitting out all AOV's to see what I got and
> it just seemed to be Volume_lighting & Volume Tint that showed anything
> reasonably useful.
>
> There aren't any handles into the Volume_Material node to help attenuate
> anything.
>
> A.
>
> On 16 September 2016 at 17:08, Ed Manning <etmth...@gmail.com> wrote:
>
>> Maybe the depth AOV is usable? (Haven't tried it myself with VDB clouds)
>>
>> On Fri, Sep 16, 2016 at 11:42 AM, Adam Seeley <adammsee...@gmail.com>
>> wrote:
>>
>>> Hi folks,
>>>
>>> Is there a way to fade off the VDB shader into the distance.
>>>
>>> Getting some nice clouds using pre-made VDBs but need some haze for
>>> comping.
>>>
>>> The pass Volume shader/fog shader doesn't seem to want to play nicely.
>>>
>>> Not having much luck.
>>>
>>> Thanks,
>>>
>>> Adam.
>>>
>>> *gazes at Houdini tutorials*
>>>
>>>
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