Still using soft at Zoic Studios for all the complicated deformation
effects that I haven't bothered to learn in Houdini.
They keep it around just for me.

Mostly cache driven creature effects in ICE.

Still check this list everyday.

M

Am I crazy or are some heavy polygon mesh deformations faster in soft than
in houdini?
I try to do comparable tests for particles and geometry.
Houdini wins hands down for particles, but 2/3 times my geometry
deformation ICE trees are faster.

Like simulating pseudo cloth effects on a 1 million point mesh.
On Oct 4, 2016 3:01 PM, "Tim Crowson" <[email protected]> wrote:

> I still lurk on the list, but at work it's all Katana and Renderman for me
> now.
>
> -Tim C.
>
> On Tue, Oct 4, 2016 at 2:48 PM Matt Morris <[email protected]> wrote:
>
>> Still making a living with soft here. SI and redshift has just been a
>> dream combo to work with.
>>
>>
>>
>> On 4 October 2016 at 21:30, Andy Chlupka <[email protected]>
>> wrote:
>>
>> Give it a try and find yourself thinking:
>>
>> "mmmhh… I could prototype this quick and dirty in SOPs or I could do it
>> straight away in VOPs/VEX."
>>
>> Choices :D
>>
>> Andy
>>
>> On Oct 04, 2016, at 10:17, Thomas Volkmann <[email protected]>
>> wrote:
>>
>> Do you have a link where to sign in on that?  Probably doesn't hurt to
>> get an idea what problems the Houdini guys are dealing with, and how often
>> I could think "mmmhh...in ICE it could work like..."
>>
>>
>>
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>>
>>
>> --
>> www.matinai.com
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