I found the Wire solver to be slower than the Ice Verlet and the Ice
Syflex.

On Wed, Oct 5, 2016 at 1:13 AM, Michael Amasio <[email protected]>
wrote:

> Still using soft at Zoic Studios for all the complicated deformation
> effects that I haven't bothered to learn in Houdini.
> They keep it around just for me.
>
> Mostly cache driven creature effects in ICE.
>
> Still check this list everyday.
>
> M
>
> Am I crazy or are some heavy polygon mesh deformations faster in soft than
> in houdini?
> I try to do comparable tests for particles and geometry.
> Houdini wins hands down for particles, but 2/3 times my geometry
> deformation ICE trees are faster.
>
> Like simulating pseudo cloth effects on a 1 million point mesh.
> On Oct 4, 2016 3:01 PM, "Tim Crowson" <[email protected]> wrote:
>
>> I still lurk on the list, but at work it's all Katana and Renderman for
>> me now.
>>
>> -Tim C.
>>
>> On Tue, Oct 4, 2016 at 2:48 PM Matt Morris <[email protected]> wrote:
>>
>>> Still making a living with soft here. SI and redshift has just been a
>>> dream combo to work with.
>>>
>>>
>>>
>>> On 4 October 2016 at 21:30, Andy Chlupka <[email protected]>
>>> wrote:
>>>
>>> Give it a try and find yourself thinking:
>>>
>>> "mmmhh… I could prototype this quick and dirty in SOPs or I could do it
>>> straight away in VOPs/VEX."
>>>
>>> Choices :D
>>>
>>> Andy
>>>
>>> On Oct 04, 2016, at 10:17, Thomas Volkmann <[email protected]>
>>> wrote:
>>>
>>> Do you have a link where to sign in on that?  Probably doesn't hurt to
>>> get an idea what problems the Houdini guys are dealing with, and how often
>>> I could think "mmmhh...in ICE it could work like..."
>>>
>>>
>>>
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>>>
>>>
>>> --
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>>
>>
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