Well Guillaume Laforge once did an interesting comparison which you an see here 
on his weblog:

https://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/


Morten



> Den 5. oktober 2016 klokken 01:13 skrev Michael Amasio 
> <michael.ama...@gmail.com>:
> 
> 
> Still using soft at Zoic Studios for all the complicated deformation
> effects that I haven't bothered to learn in Houdini.
> They keep it around just for me.
> 
> Mostly cache driven creature effects in ICE.
> 
> Still check this list everyday.
> 
> M
> 
> Am I crazy or are some heavy polygon mesh deformations faster in soft than
> in houdini?
> I try to do comparable tests for particles and geometry.
> Houdini wins hands down for particles, but 2/3 times my geometry
> deformation ICE trees are faster.
> 
> Like simulating pseudo cloth effects on a 1 million point mesh.
> On Oct 4, 2016 3:01 PM, "Tim Crowson" <tcrow...@gmail.com> wrote:
> 
> > I still lurk on the list, but at work it's all Katana and Renderman for me
> > now.
> >
> > -Tim C.
> >
> > On Tue, Oct 4, 2016 at 2:48 PM Matt Morris <matt...@gmail.com> wrote:
> >
> >> Still making a living with soft here. SI and redshift has just been a
> >> dream combo to work with.
> >>
> >>
> >>
> >> On 4 October 2016 at 21:30, Andy Chlupka <lists.andy.goeh...@gmail.com>
> >> wrote:
> >>
> >> Give it a try and find yourself thinking:
> >>
> >> "mmmhh… I could prototype this quick and dirty in SOPs or I could do it
> >> straight away in VOPs/VEX."
> >>
> >> Choices :D
> >>
> >> Andy
> >>
> >> On Oct 04, 2016, at 10:17, Thomas Volkmann <li...@thomasvolkmann.com>
> >> wrote:
> >>
> >> Do you have a link where to sign in on that?  Probably doesn't hurt to
> >> get an idea what problems the Houdini guys are dealing with, and how often
> >> I could think "mmmhh...in ICE it could work like..."
> >>
> >>
> >>
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> >>
> >>
> >>
> >>
> >> --
> >> www.matinai.com
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