First question:

Do all items have “inherit transforms” turned on? There are valid reasons to 
turn it off but in most cases this should be left on.

Second question:

                Can you provide a bit of detail about the hierarchy?

Third:
                Are the objects parented under other objects such as geometry 
or are you using a nulls or groups to manage your heirarchy?




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Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
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Opinions stated here-in are strictly those of the author and do not
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From: [email protected] 
[mailto:[email protected]] On Behalf Of Jeremie Passerin
Sent: Tuesday, October 25, 2016 12:55 PM
To: [email protected]
Subject: Michael Isner old website

Hey guys,


Anyone knows if there is a backup somewhere of Michael Inser old Softimage 
Website ?
He had a couple of interesting pages including one where he was explaining the 
way hierarchy scaling works in Softimage.
Working in Maya now, I'm trying to fight some shearing on my objects, and I 
think I need to understand the core difference of the way scale is treated in 
parenting in Maya vs Softimage.

Thanks,
Jeremie
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