So is the shearing occurring on an envelope and/or skeleton? I assumed that this was a static hierarchy. Question 3 is irrelevant if the hierarchy is not static.
If you are scaling a rig can you tell if the skeleton is scaling properly but not the envelope? I’ve seen weights to be an issue but last time I dealt with that in Maya was over 15 years ago. Does the “preserve children” option in the Scale Tool option help? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Jeremie Passerin Sent: Tuesday, October 25, 2016 1:16 PM To: [email protected] Subject: Re: Michael Isner old website 1. I do have inherit transform on. I actually forgot about this option ! I wish it was decomposed so I can decide what I inherit (translate, rotate, scale), I could do it with constrains, but I'm trying ot understand the math properly first 2. I'm recreating a rig that I have in Softimage in Maya. I'm currently rebuilding my ik system. I'm using scaling to stretch my arm but when I rotate and stretch I obviously get some serious shearing. Which is not always desired. I haven't found a way to inverse the local scaling/shearing of an object in Maya yet. 3. Not sure what you mean. Thanks Grahame ! Found a backup btw ! https://web.archive.org/web/20120714064829/http://www.isner.com/Transform/IsnerTransformManip_04.htm<https://web.archive.org/web/20120714064829/http:/www.isner.com/Transform/IsnerTransformManip_04.htm>
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