So is the shearing occurring on an envelope and/or skeleton?  I assumed that 
this was a static hierarchy. Question 3 is irrelevant if the hierarchy is not 
static.

If you are scaling a rig can you tell if the skeleton is scaling properly but 
not the envelope? I’ve seen weights to be an issue but last time I dealt with 
that in Maya was over 15 years ago.

Does the “preserve children” option in the Scale Tool option help?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Jeremie Passerin
Sent: Tuesday, October 25, 2016 1:16 PM
To: [email protected]
Subject: Re: Michael Isner old website

1. I do have inherit transform on. I actually forgot about this option ! I wish 
it was decomposed so I can decide what I inherit (translate, rotate, scale), I 
could do it with constrains, but I'm trying ot understand the math properly 
first
2. I'm recreating a rig that I have in Softimage in Maya. I'm currently 
rebuilding my ik system. I'm using scaling to stretch my arm but when I rotate 
and stretch I obviously get some serious shearing. Which is not always desired.
I haven't found a way to inverse the local scaling/shearing of an object in 
Maya yet.
3. Not sure what you mean.

Thanks Grahame !


Found a backup btw !
https://web.archive.org/web/20120714064829/http://www.isner.com/Transform/IsnerTransformManip_04.htm<https://web.archive.org/web/20120714064829/http:/www.isner.com/Transform/IsnerTransformManip_04.htm>


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