Just out of curiosity, do you need the pieces to then fall or fly away? Using the normal as inital vel?
Best, Cris On 3 November 2016 at 16:00, Orlando Esponda <[email protected]> wrote: > Have you tried with Momentum? Your description sounds like the perfect > job for it. > > El jue., nov. 3, 2016 9:55 AM, Morten Bartholdy <[email protected]> > escribió: > >> It was long ago and I know Houdini has progressed immensely, but from >> what I hear you still have to use expressions a lot, and I am much more a >> connect nodes and click buttons guy. It is awesome what can be done with >> Houdini, but it is just not very userfriendly that you have to remember or >> keep a repository of expressions to get things done. >> >> I wish it they would make an effort to get everything working with their >> nodes so it would just be a matter of connecting them right - how hard >> would that be, since the functionality is there..? >> >> //Morten >> >> >> >> >> > Den 3. november 2016 klokken 16:39 skrev Cristobal Infante < >> [email protected]>: >> > >> > >> > "To get anything working" >> > >> > That's simply not true. Yes you can use some expressions here and there, >> > and some of it is the houdini way. Once you learn expression they make >> your >> > life easier. I personally use Evernote to write them down, eventually >> you >> > will learn them. >> > >> > The setup you described can be done with no expressions at all.. Up to >> you >> > though ;) >> > >> > >> > On 3 November 2016 at 14:43, Morten Bartholdy <[email protected] >> > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >> > >> > > Well yes, I am sure Houdini is up to the task, and almost as sure I >> am not >> > > ;-) I tried a bit of Houdini tutorial once and quickly got stuck >> because >> > > you have to type in expressions here and there to get anything >> working, and >> > > I am just not the syntax type. >> > > >> > > I actually found that Gustavo Eggert Boehs fine Motion Tools probably >> can >> > > do what I want, so I will give that a spin. >> > > >> > > //Morten >> > > >> > > >> > > >> > > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante < >> > > [email protected] <javascript:_e(%7B%7D,'cvml','[email protected]');>>: >> > > > >> > > > >> > > > This would be very straight forward in houdini, and possibly a good >> > > > exercise to get going ;) >> > > > >> > > > On 3 November 2016 at 13:19, Morten Bartholdy <[email protected] >> > > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >> > > > >> > > > > I am trying to put together an effect where I need to explode >> > > prefractured >> > > > > chunks of geometry from a mesh. >> > > > > >> > > > > Ideally it should be controllable so I can move a null o an object >> > > around >> > > > > and start bits flying off away from the original unfractured >> objects >> > > > > surface along the normals. >> > > > > >> > > > > I Have fractured the bits and used Julian Johnsons excellent >> Faster >> > > > > Polygon Islands operator to generate particles and lock the >> chunks to >> > > the >> > > > > particles. This setup works fine in a non simulated tree where I >> can do >> > > > > nonsimulated effects like turbulizing the position of the >> particles >> > > with >> > > > > emtool_turbulize_position, but I need to make it simulated, apply >> some >> > > > > forces, and use some sort of inititalizing object for the effect, >> so >> > > it can >> > > > > be animated to grow from one place on the geoemtry and spread out >> over >> > > the >> > > > > surface. >> > > > > >> > > > > I can't really figure out how to take the pointcloud generated by >> > > Julians >> > > > > emVI_Create Particles from Island Centres and explode the >> particles. Is >> > > > > there perhaps a tutorial somewhere or a different method for >> attaching >> > > > > geometry to particles and simulate them, either just straight >> forward >> > > or as >> > > > > Bullet RBDs? >> > > > > >> > > > > Thanks. >> > > > > >> > > > > >> > > > > //Morten >> > > > > ------ >> > > > > Softimage Mailing List. >> > > > > To unsubscribe, send a mail to [email protected] >> odesk.com >> > > <javascript:_e(%7B%7D,'cvml','[email protected] >> ');> >> > > > > with "unsubscribe" in the subject, and reply to confirm. >> > > > > >> > > > ------ >> > > > Softimage Mailing List. >> > > > To unsubscribe, send a mail to [email protected] >> odesk.com >> > > <javascript:_e(%7B%7D,'cvml','[email protected] >> ');> >> > > with "unsubscribe" in the subject, and reply to confirm. >> > > ------ >> > > Softimage Mailing List. >> > > To unsubscribe, send a mail to [email protected] >> odesk.com >> > > <javascript:_e(%7B%7D,'cvml','[email protected] >> ');> >> > > with "unsubscribe" in the subject, and reply to confirm. >> > > >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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