Hi,
since I know there are some Fabric guys lurking here, I thought I'd ask here
first....
 
I need to to build a simulated deformer to create a effect for milling metal
(basically like creating footprints in snow or similar) and create vertex colors
or some sort of map where the mesh was affected. Pretty basic actually....
 
BUT:
It has to happen inside 3ds Max!! https://www.youtube.com/watch?v=y8Kyi0WNg40  
 
There is a cheap snowprint tool, that probably gives us what we need, but since
I have some time to invest on this topic I wonder if:
A: I should try to build something in Max's Creation Graph (not really what I'm
looking for as I try to stay away from Max whenever I can)
B: Finally take the opportunity to dive into FabricEngine (which I wanted to for
a loong time now).
 
To be able to go for B I would need to know if FabricEngine could do simulated
deforms and if it could create maps or vertexcolors or whatever.
And is the 3dsMax Beta for FabricEngine mature enough to support this?
 
 
thanks,
Thomas 
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