Thanks Eric!!
 
I started on friday to get into Max Creation Graph until I found out the hard
way that they don't have a undo implemented yet
 
http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/7734021-enable-undo-and-redo-in-mcg
 (accidentally deleting the wrong nodes pretty much killed it for me).
The sample scenes you sent to me got me pretty far today, and it's probably just
a matter of knowing all the node names to get really comfortable...
 
cheers,
Thomas
 
 

> Eric Thivierge <[email protected]> hat am 11. November 2016 um 21:35
> geschrieben:
> 
>  Hi Thomas,
>   
>  It is possible to do this. I'm working on a sample scene for you. The only
> thing is that you can't drive maps / vertex colors in 3dsMax with Fabric right
> now. However what you could do is set these weights / vertex colors on the
> Fabric geometry object in the graph and export an Alembic of the cached
> deformation which includes these properties. Then import it back into 3dsMax
> or Maya and drive maps / vertex colors by that cached data. I'm working on
> getting the sample scene running in Maya and 3dsMax so that it'll be included
> for the next release hopefully. I'll be posting a forum topic in our forums
> and will link back when done. I just wanted to let you know I'm on it. :)
>   
>  Best,
>  Eric T.
> 
>  --------------------------------------------
>  Eric Thivierge
>  http://www.ethivierge.com
> 
>  On Thu, Nov 10, 2016 at 4:52 AM, Thomas Volkmann <[email protected]
> mailto:[email protected] > wrote:
>    > >    Hi,
> >    since I know there are some Fabric guys lurking here, I thought I'd ask
> > here first....
> >     
> >    I need to to build a simulated deformer to create a effect for milling
> > metal (basically like creating footprints in snow or similar) and create
> > vertex colors or some sort of map where the mesh was affected. Pretty basic
> > actually....
> >     
> >    BUT:
> >    It has to happen inside 3ds Max!!
> > https://www.youtube.com/watch?v=y8Kyi0WNg40  
> >     
> >    There is a cheap snowprint tool, that probably gives us what we need, but
> > since I have some time to invest on this topic I wonder if:
> >    A: I should try to build something in Max's Creation Graph (not really
> > what I'm looking for as I try to stay away from Max whenever I can)
> >    B: Finally take the opportunity to dive into FabricEngine (which I wanted
> > to for a loong time now).
> >     
> >    To be able to go for B I would need to know if FabricEngine could do
> > simulated deforms and if it could create maps or vertexcolors or whatever.
> >    And is the 3dsMax Beta for FabricEngine mature enough to support this?
> >     
> >     
> >    thanks,
> >    Thomas 
> > 
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