Thanks Eric!! I started on friday to get into Max Creation Graph until I found out the hard way that they don't have a undo implemented yet http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/7734021-enable-undo-and-redo-in-mcg (accidentally deleting the wrong nodes pretty much killed it for me). The sample scenes you sent to me got me pretty far today, and it's probably just a matter of knowing all the node names to get really comfortable... cheers, Thomas
> Eric Thivierge <[email protected]> hat am 11. November 2016 um 21:35 > geschrieben: > > Hi Thomas, > > It is possible to do this. I'm working on a sample scene for you. The only > thing is that you can't drive maps / vertex colors in 3dsMax with Fabric right > now. However what you could do is set these weights / vertex colors on the > Fabric geometry object in the graph and export an Alembic of the cached > deformation which includes these properties. Then import it back into 3dsMax > or Maya and drive maps / vertex colors by that cached data. I'm working on > getting the sample scene running in Maya and 3dsMax so that it'll be included > for the next release hopefully. I'll be posting a forum topic in our forums > and will link back when done. I just wanted to let you know I'm on it. :) > > Best, > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Thu, Nov 10, 2016 at 4:52 AM, Thomas Volkmann <[email protected] > mailto:[email protected] > wrote: > > > Hi, > > since I know there are some Fabric guys lurking here, I thought I'd ask > > here first.... > > > > I need to to build a simulated deformer to create a effect for milling > > metal (basically like creating footprints in snow or similar) and create > > vertex colors or some sort of map where the mesh was affected. Pretty basic > > actually.... > > > > BUT: > > It has to happen inside 3ds Max!! > > https://www.youtube.com/watch?v=y8Kyi0WNg40 > > > > There is a cheap snowprint tool, that probably gives us what we need, but > > since I have some time to invest on this topic I wonder if: > > A: I should try to build something in Max's Creation Graph (not really > > what I'm looking for as I try to stay away from Max whenever I can) > > B: Finally take the opportunity to dive into FabricEngine (which I wanted > > to for a loong time now). > > > > To be able to go for B I would need to know if FabricEngine could do > > simulated deforms and if it could create maps or vertexcolors or whatever. > > And is the 3dsMax Beta for FabricEngine mature enough to support this? > > > > > > thanks, > > Thomas > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > > mailto:[email protected] with "unsubscribe" in the > > subject, and reply to confirm. > > >
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