Please reduce the lookup table size of the shader.
See "Lookup Table" and "Setting up Lookup table":
http://softimage.wiki.softimage.com/xsidocs/particles_shaders_ParticleVolumeICE.htm
 
 
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: [email protected] 
[mailto:[email protected]] On Behalf Of Sven Constable
Sent: Friday, November 18, 2016 1:57 AM
To: [email protected]
Subject: Particle volume rendering problem



Hey list,

 

I did some tests for an upcoming project and rendering doesn't work as 
expected. Just basic ICE particles with built-in nodes and
some deformers on the pointcloud. Rendered with mental ray.
As you can see in the vid, there are render problems. Sometimes it looks like 
missing tiles in the rendering but mostly it seems to
be missing particles in the cloud itself. In this video there are all missing 
at the bottom but in other tests it happened also at
the top and sometime at the sides of the point cloud. Never inside the cloud. 
And it only happens at render time. No particles are
missing in the viewport.

 

http://www.imagefront.de/tmp/steam_BTY.mp4

 

What I tried so far:

 

Eliminated render farm problems: Rendered it locally on the workstation.

 

Possible caching problem? Rendered it on a workstation on the fly without any 
caching.

 

Tried playback caching as well as the manual 'write cache' via the cache 
manager. (unlikely since it also happens with no caching at
all)

 

Put the point cloud to global zero with no offsets in SRT.

 

Changed most of the MR render settings. Including switching to BSP1. Disabled 
On Disk Framebuffer.

 

Changed settings of the volume shader ( specially the bounding box size for the 
voxel computation. Set it to manual instead of Auto
because the missing parts always appeared at the perimeter of the cloud). I 
also changed most of the other settings that possibly
could have an effect.

 

Tried both built-in particle volume shaders, 'Particle Volume Cloud' and the 
basic 'Particle Renderer'. (btw. the volume cloud
shader by Holger Schoenberger is amazing) However,  it gave me the same 
problems.

 

Reduzed the particle rate (this is the video showing different particle counts 
but it happens in all versions as you can see).

 

 

I'm pretty much out of ideas. Anyone?

 

Thanks,

sven

 



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