Hello Hardcore-Softies

i need some help  with correcting existing shapes on an enveloped character.
What I did so far: some shapes, some of them linked to rotation values (bones) of the rig. These already correct the envelope deformation. Now I want additional shapes which will correct the resulting shape, in this case when the mouth is open. What I tried: changing the rotation of the mouthbone to the desired deformation (mouth is open) then set the value of the shape in this case "smile" to 1, then switching to secondary-mode make some move component to correct the geomety and after that I store a Shape key. But unfortunately this new shape i not correct because this shape stores also the existing deformation inside but i want only the new move components! Shape Preferences -reference is set to Local Relative, rest is default Softimage.

ps. I also tried this: shape and envelope-deformation with desired values, than in secondary changing the geometry ,mute the animationmixer -apply shapekey , moving this new shape from the mixer/source/shape inside the animationmixer than the movecomponent will be automatical deleted, and i have the shape only with the new changes , its working but now the shapemanager "says" that this feature is not supported! I can only link the shapes oldschool via the animationmixer! now dear reader you would say "wtf! this is already the solution! copy this shape and paste it to your original setup scene then you have it!" but maybe there is a better way?!

In short. correcting existing shapes with adding a new shape.

Thanks for ideas, tricks  or lifesigns of existing softimage-user


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*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:[email protected]
http://www.fiftyeight.com
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