If I understand correctly you already have some shapes correcting deformation for example on the arms, and now you want to add another shape that corrects something in the mouth, and when you try to save this shape, it is wrong because also includes the shape correcting the arms?
If you install gear, there is a very nice script, that lets you select some points and a blend shape and lets you remove the shape contribution of those selected points so you isolate only the part that you actually need. Oscar On Tue, Nov 29, 2016 at 3:15 PM, wavo <[email protected]> wrote: > Hello Hardcore-Softies > > i need some help with correcting existing shapes on an enveloped > character. > What I did so far: some shapes, some of them linked to rotation values > (bones) of the rig. > These already correct the envelope deformation. Now I want additional > shapes which will correct the resulting shape, in this case when the mouth > is open. > What I tried: changing the rotation of the mouthbone to the desired > deformation (mouth is open) then set the value of the shape in this case > "smile" to 1, then switching to secondary-mode make some move component to > correct the geomety and after that I store a Shape key. > But unfortunately this new shape i not correct because this shape stores > also the existing deformation inside but i want only the new move > components! > Shape Preferences -reference is set to Local Relative, rest is default > Softimage. > > ps. I also tried this: shape and envelope-deformation with desired > values, than in secondary changing the geometry ,mute the animationmixer > -apply shapekey , moving this new shape from the mixer/source/shape inside > the animationmixer than the movecomponent will be automatical deleted, and > i have the shape only with the new changes , its working but now the > shapemanager "says" that this feature is not supported! I can only link the > shapes oldschool via the animationmixer! now dear reader you would say > "wtf! this is already the solution! copy this shape and paste it to your > original setup scene then you have it!" but maybe there is a better way?! > > In short. correcting existing shapes with adding a new shape. > > Thanks for ideas, tricks or lifesigns of existing softimage-user > > -- > > > *Walter Volbers* > Senior Animator > > *FIFTYEIGHT* 3D > Animation & Digital Effects GmbH > > Kontorhaus Osthafen > Lindleystraße 12 > 60314 Frankfurt am Main > Germany > > Telefon +49 (0) 69.48 000 55.50 > Telefax +49 (0) 69.48 000 55.15 > > > > *mailto:[email protected] <[email protected]> > http://www.fiftyeight.com <http://www.fiftyeight.com> * > > -------------------------------------------------------- > ESC*58* > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > > *http://www.ESC58.de <http://www.ESC58.de> * > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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