Yes this is what i mean :)

thanks for the Gear-hint, Gear is already installed and still amazing i will have a look

thanks

Walter





Am 11/29/2016 um 3:32 PM schrieb Oscar Juarez:
If I understand correctly you already have some shapes correcting deformation for example on the arms, and now you want to add another shape that corrects something in the mouth, and when you try to save this shape, it is wrong because also includes the shape correcting the arms?

If you install gear, there is a very nice script, that lets you select some points and a blend shape and lets you remove the shape contribution of those selected points so you isolate only the part that you actually need.

Oscar

On Tue, Nov 29, 2016 at 3:15 PM, wavo <[email protected] <mailto:[email protected]>> wrote:

    Hello Hardcore-Softies

    i need some help  with correcting existing shapes on an enveloped
    character.
    What I did so far: some shapes, some of them  linked to rotation
    values (bones) of the rig.
    These already correct the envelope deformation. Now I want
    additional shapes which will correct the resulting shape, in this
    case when the mouth is open.
    What I tried: changing the rotation of the mouthbone to the
    desired deformation (mouth is open) then set the value of the
    shape in this case "smile" to 1, then switching to secondary-mode
    make some move component to correct the geomety and after that I
    store a Shape key.
    But unfortunately this new shape i not correct because this shape
    stores also the existing deformation inside but i want only the
    new move components!
    Shape Preferences -reference is set to Local Relative, rest is
    default Softimage.

    ps. I also tried this:  shape and envelope-deformation with
    desired values, than in secondary changing the geometry ,mute the
    animationmixer -apply shapekey , moving this new shape from the
    mixer/source/shape inside the animationmixer than the
    movecomponent will be automatical deleted, and i have the shape
    only with the new changes , its working but now the shapemanager
    "says" that this feature is not supported! I can only link the
    shapes oldschool via the animationmixer! now dear reader you would
    say "wtf! this is already the solution! copy this shape and paste
    it to your original setup scene then you have it!" but maybe there
    is a better way?!

    In short. correcting existing shapes with adding a new shape.

    Thanks for ideas, tricks  or lifesigns of existing softimage-user


--

    *Walter Volbers*
    Senior Animator

    *FIFTYEIGHT* 3D
    Animation & Digital Effects GmbH

    Kontorhaus Osthafen
    Lindleystraße 12
    60314 Frankfurt am Main
    Germany

    Telefon +49 (0) 69.48 000 55.50
    <tel:%2B49%20%280%29%2069.48%20000%2055.50>
    Telefax +49 (0) 69.48 000 55.15
    <tel:%2B49%20%280%29%2069.48%20000%2055.15>

    _mailto:[email protected]
    http://www.fiftyeight.com
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--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:[email protected]
http://www.fiftyeight.com
_

--------------------------------------------------------
ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_
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