Thank you Ben

On 6 December 2016 at 15:06, Ben Barker <[email protected]> wrote:

> It's been awhile for me but I believe you can use a per-particle age
> attribute, (agePP maybe?) to check the age of the particle in your
> expression.
>
> From there you can do a few things to apply the force. You could manually
> read/add the force inside the runtime expression rather than connecting the
> force. You could simply add velocity purely in the expression (ease of this
> depends on the force you want to emulate). Or Maya also has this somewhat
> dirty feature where if you give the particle a PP attribute with the
> correct name it will allow you to control field magnitude inside the
> expression on a PP basis:
>
> https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/
> cloudhelp/2017/ENU/Maya/files/GUID-CFEFD7A0-0236-4CE9-8C71-
> B7A94C7C1E7D-htm.html
>
>
> On Tue, Dec 6, 2016 at 9:08 AM, Ben Beckett <[email protected]> wrote:
>
>> I would love to do it in ice but if I leave no one can fix it, not that
>> any one can use Maya particles there any way!
>>
>> On 6 December 2016 at 13:17, Rob Wuijster <[email protected]> wrote:
>>
>>> Just do it in ICE, and forget about the Maya legacy stuff. It's a
>>> unworkable system, keen on afflicting massive headaches..
>>>
>>> Or just grab Houdini ;-)
>>>
>>> Rob
>>>
>>> \/-------------\/----------------\/
>>>
>>> On 6-12-2016 14:03, Ben Beckett wrote:
>>>
>>> Hi all
>>>
>>> Easy to do in ice and any other software, but particles in Maya is nuts.
>>>
>>> All I want to do is birth spheres from a objects surface (easy), But
>>> then have them grow a bit (scale up) and then on a "per particle basis"
>>> when they get to a certain size move away from there position of birth with
>>> a force.
>>>
>>> In ice I would of done it with a state machine, any thing like that in
>>> maya.
>>>
>>> Its like a alka seltzer effects.
>>>
>>> Any help would be great!
>>>
>>> Thanks
>>> Ben
>>>
>>>
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