thanks for the replies guys,

looks like I'll have to take a good look Houdini soon as I'm tired of these
odd stability issues with maya. I mean I like some of the new tools they
got like mash. but when you start building things out.and things explode
for no explainable reason. there's very little to love about it. and now
that redshift is out on houdini, I don't see any issues on my render pipe
either.

any word on animation? I've started on attempting to build out some simple
workflows with simple scripts a coworker has been working on for animating
in Richard Lico's animation workflow
https://vimeo.com/71226541
the process is basically working on fully baked animation curves, and
building a modular rig that you can destroy and create on command, working
in whatever curvespace (local or worldspace) is best for what it is you're
trying to animate. do you think this would work out in houdini? or would it
be fairly complex?




On Mon, Jan 23, 2017 at 3:10 PM, Jordi Bares <[email protected]> wrote:

> Crashes in Houdini are rare and when these happen you don't loose data
> which is essential.
>
> Nevertheless even in the most extreme cases of an scene being
> corrupted(only happened once due to a compiled plugin) you can start
> Houdini telling it to avoid any scene evaluation so very very stable
> environment.
>
> Stability with extreme datasets is also great, to the point nor Maya or
> Soft may open it but Houdini does.
>
> Support is so good you won't look back.
>
> So this is an area it really excels.
>
> Jb
>
>
> Sent from my iPhone
>
> On 23 Jan 2017, at 22:27, Jonathan Moore <[email protected]>
> wrote:
>
> The great thing about Houdini is that they put out daily new builds and
> publish an issues log daily too so you can see if something has been added
> or a particular bug has been squished. Armed with that knowledge you're
> always in control of whether it's better to stick with your production
> build on install a more recent daily build. It's a tried and tested system
> that works well.
> Another good thing with Houdini is that each install is isolated so if you
> have to roll back to an earlier build it's a simple process and there's no
> risk that a newer build breaks modules in previously installed builds.
>
> A final good aspect of the SideFx approach to support is that they will
> often fix troublesome bugs with days or even hours if it's a significant
> problem on a production. This level of support is obviously at its most
> responsive for larger studio customers but they're very responsive and
> unbureaucratic with all sizes of client.
>
> On 23 January 2017 at 21:50, Eugene Flormata <[email protected]> wrote:
>
>> Hey all
>> just wondering for everyone who has migrated to both maya or houdini
>> what's the stability like in houdini? they seem to have more hotfixes
>> than maya as well.
>>
>> I've about had it with the unexplainable crashing in maya 2017 with what
>> I think are relatively simple scenes. or maybe I just need to go back to
>> maya 2016.5
>>
>> thanks
>>
>
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