Loving the new H16 Smooth node. As in previous version of Houdini, this
smooths the topology of a Mesh without adding to the poly count. In
previous versions of Houdini it employed a Laplacian (Gaussian) smoothing
algorithm which did the job but tended to blur the detail too much.

The new version in H16 is a huge improvement and includes a 'Method'
setting (topology dependent, but the Curvature-Dominant is my pick of the
bunch). This employs a two-step Laplacian operator to inflate the mesh
after smoothing, for volume/detail preservation.

It's especially useful on scanned geometry or geometry that has been
derived via Houdini's VDB tools. The example below shows the new smoothing
on a 1million triangle scan (top image) vs the unsmoothed version (bottom).
And check out the snazzy new improved PBR shading in the H16 viewport. Nice!
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