this is brilliant... thanks for sharing.
I still haven't checked this one. it's so much to see!!



On 28 February 2017 at 10:31, Jonathan Moore <[email protected]>
wrote:

> Loving the new H16 Smooth node. As in previous version of Houdini, this
> smooths the topology of a Mesh without adding to the poly count. In
> previous versions of Houdini it employed a Laplacian (Gaussian) smoothing
> algorithm which did the job but tended to blur the detail too much.
>
> The new version in H16 is a huge improvement and includes a 'Method'
> setting (topology dependent, but the Curvature-Dominant is my pick of the
> bunch). This employs a two-step Laplacian operator to inflate the mesh
> after smoothing, for volume/detail preservation.
>
> It's especially useful on scanned geometry or geometry that has been
> derived via Houdini's VDB tools. The example below shows the new smoothing
> on a 1million triangle scan (top image) vs the unsmoothed version (bottom).
> And check out the snazzy new improved PBR shading in the H16 viewport. Nice!
>
>
>
>
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