this is brilliant... thanks for sharing. I still haven't checked this one. it's so much to see!!
On 28 February 2017 at 10:31, Jonathan Moore <[email protected]> wrote: > Loving the new H16 Smooth node. As in previous version of Houdini, this > smooths the topology of a Mesh without adding to the poly count. In > previous versions of Houdini it employed a Laplacian (Gaussian) smoothing > algorithm which did the job but tended to blur the detail too much. > > The new version in H16 is a huge improvement and includes a 'Method' > setting (topology dependent, but the Curvature-Dominant is my pick of the > bunch). This employs a two-step Laplacian operator to inflate the mesh > after smoothing, for volume/detail preservation. > > It's especially useful on scanned geometry or geometry that has been > derived via Houdini's VDB tools. The example below shows the new smoothing > on a 1million triangle scan (top image) vs the unsmoothed version (bottom). > And check out the snazzy new improved PBR shading in the H16 viewport. Nice! > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- www.edschiffer.com
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