IIRC, the new Smooth 2.0 and Attribute Blur SOPs even use OpenCL. So they 
compute on the GPU.

Andy

> On Feb 28, 2017, at 5:54 PM, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
> 
> but then I discover Houdini ships with a C++ compiled Smoothing node that's 
> even faster! 

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