Objects in houdini are just like drawers or directories that you just
browse through.
Everything has an adress that you point to, even the ports (opinput) of
nodes or the contexts (obj, shop, etc...).


Le 6 mars 2017 11:49, "Chris Marshall" <[email protected]> a écrit :

> ok thanks
>
>
> On 6 March 2017 at 10:45, Oscar Juarez <[email protected]> wrote:
>
>> The geometry SOP is just a container, it is a node that lives in the
>> Object context of Houdini, much like any object in Softimage. When you dive
>> inside this node, it would be like going inside the construction stack of
>> softimage, every node inside could be thought as an operator in the
>> construction stack. It is not exactly the same but it helps to see it like
>> that.
>>
>> He deletes immediately the node, because the default node that comes with
>> the geometry is the file SOP which allows you to load external geometry,
>> since he is creating geometry from scratch he doesn't really need it.
>>
>> Hope it helps.
>>
>> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <
>> [email protected]> wrote:
>>
>>> Hi
>>> I've been watching this tutorial, which is pretty amazing, and trying to
>>> get to grips with some of the Houdini workflows here. The first thing he
>>> does is creates a GeoSop? But then goes into that node and deletes the
>>> contents. Can anyone just briefly explain what the logic is behind what the
>>> geosop node is and why the first thing you'd do is remove what's been
>>> created by default?
>>>
>>> Thanks
>>> Chris
>>>
>>>
>>> On 27 February 2017 at 22:49, Sven Constable <[email protected]>
>>> wrote:
>>>
>>>> And I should have said "impressive", not "impressing". Sorry.
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Sven Constable
>>>> *Sent:* Monday, February 27, 2017 11:28 PM
>>>> *To:* 'Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list'
>>>> *Subject:* RE: A gem of a tutorial
>>>>
>>>>
>>>>
>>>> I didn't watch many Houdini tutorials. This is the most impressing one,
>>>> I've seen so far. Even the techniques are common in some way, the way they
>>>> easily work together is mindblowing.
>>>>
>>>>
>>>>
>>>> Sven
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [
>>>> mailto:[email protected]
>>>> <[email protected]>] *On Behalf Of *Tim Bolland
>>>> *Sent:* Monday, February 27, 2017 1:05 PM
>>>> *To:* [email protected]
>>>> *Subject:* A gem of a tutorial
>>>>
>>>>
>>>>
>>>> http://www.entagma.com/modeling-and-rendering-a-quartz-cryst
>>>> al-in-houdini-16/
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> I'm sold.
>>>>
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
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>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected]
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
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