OK Thanks Olivier
On 6 March 2017 at 11:09, Olivier Jeannel <[email protected]> wrote: > Objects in houdini are just like drawers or directories that you just > browse through. > Everything has an adress that you point to, even the ports (opinput) of > nodes or the contexts (obj, shop, etc...). > > > Le 6 mars 2017 11:49, "Chris Marshall" <[email protected]> a > écrit : > >> ok thanks >> >> >> On 6 March 2017 at 10:45, Oscar Juarez <[email protected]> wrote: >> >>> The geometry SOP is just a container, it is a node that lives in the >>> Object context of Houdini, much like any object in Softimage. When you dive >>> inside this node, it would be like going inside the construction stack of >>> softimage, every node inside could be thought as an operator in the >>> construction stack. It is not exactly the same but it helps to see it like >>> that. >>> >>> He deletes immediately the node, because the default node that comes >>> with the geometry is the file SOP which allows you to load external >>> geometry, since he is creating geometry from scratch he doesn't really need >>> it. >>> >>> Hope it helps. >>> >>> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall < >>> [email protected]> wrote: >>> >>>> Hi >>>> I've been watching this tutorial, which is pretty amazing, and trying >>>> to get to grips with some of the Houdini workflows here. The first thing he >>>> does is creates a GeoSop? But then goes into that node and deletes the >>>> contents. Can anyone just briefly explain what the logic is behind what the >>>> geosop node is and why the first thing you'd do is remove what's been >>>> created by default? >>>> >>>> Thanks >>>> Chris >>>> >>>> >>>> On 27 February 2017 at 22:49, Sven Constable <[email protected]> >>>> wrote: >>>> >>>>> And I should have said "impressive", not "impressing". Sorry. >>>>> >>>>> >>>>> >>>>> *From:* [email protected] [mailto: >>>>> [email protected]] *On Behalf Of *Sven Constable >>>>> *Sent:* Monday, February 27, 2017 11:28 PM >>>>> *To:* 'Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list' >>>>> *Subject:* RE: A gem of a tutorial >>>>> >>>>> >>>>> >>>>> I didn't watch many Houdini tutorials. This is the most impressing >>>>> one, I've seen so far. Even the techniques are common in some way, the way >>>>> they easily work together is mindblowing. >>>>> >>>>> >>>>> >>>>> Sven >>>>> >>>>> >>>>> >>>>> *From:* [email protected] [ >>>>> mailto:[email protected] >>>>> <[email protected]>] *On Behalf Of *Tim Bolland >>>>> *Sent:* Monday, February 27, 2017 1:05 PM >>>>> *To:* [email protected] >>>>> *Subject:* A gem of a tutorial >>>>> >>>>> >>>>> >>>>> http://www.entagma.com/modeling-and-rendering-a-quartz-cryst >>>>> al-in-houdini-16/ >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> I'm sold. >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> Chris Marshall >>>> Mint Motion Limited >>>> 029 20 37 27 57 >>>> 07730 533 115 >>>> www.mintmotion.co.uk >>>> www.dot3d.com >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com
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