The easiest thing is to emit over the whole object then do what you did and 
plug the output of your 'Less than' into a Delete Particle node.

-----Original Message----- 
From: Morten Bartholdy
Sent: Tuesday, March 14, 2017 11:19 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list ; [email protected]
Subject: Re: Emit particles frm surfaces facing a particular direction?

Thanks Paul. I know stuf like this is trivial to you, but it is not so much 
the method that escapes me as the lack of a tool that does this.

I can figure out how to get a vector from a nulls position and Get Point 
Normals from my geometry, I can then get the angle between them and put than 
into a Less than or equal to node, but how to transform a threshold value 
into either weightmap values, creating a sample set to emit from or 
filtering an emission, I don't know.

I was sort of hoping there would be a node or compound I had overlooked 
which provided something I could use :)

cheers
Morten


> Den 14. marts 2017 klokken 11:11 skrev [email protected]:
>
>
> You can either
>
> Emit from the whole and delete the ones that aren't pointing in the right
> direction, (based on comparing the normal angle to your preferred vector)
>
> Or create a weightmap on the object and use ICE to set the values based 
> upon
> the normal angle and use the weightmap in the Emit node. (This wont work 
> on
> low poly meshes for obvious reasons)
>
> Or make a duplicate of the surface, and use ICE to delete Polys that 
> aren't
> pointing in the right direction, then emit from the resulting object.
>
>
> Number 1 is the easiest to set up.
>
> Paul
>
>
> -----Original Message----- 
> From: Morten Bartholdy
> Sent: Tuesday, March 14, 2017 10:05 AM
> To: Userlist, Softimage
> Subject: Emit particles frm surfaces facing a particular direction?
>
> I have looked through the sample scenes but could not find something that
> does this. I want to emit particles from surfaces of an object that faces 
> in
> a particular direction, either a custom vector or fom polygons facing a
> null.
>
> How can I do this?
>
> Thanks.
>
> Morten
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