It seems I am doing something wrong - I am not getting the right values.

MB



> Den 14. marts 2017 klokken 12:40 skrev [email protected]:
> 
> 
> The easiest thing is to emit over the whole object then do what you did and 
> plug the output of your 'Less than' into a Delete Particle node.
> 
> -----Original Message----- 
> From: Morten Bartholdy
> Sent: Tuesday, March 14, 2017 11:19 AM
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list ; [email protected]
> Subject: Re: Emit particles frm surfaces facing a particular direction?
> 
> Thanks Paul. I know stuf like this is trivial to you, but it is not so much 
> the method that escapes me as the lack of a tool that does this.
> 
> I can figure out how to get a vector from a nulls position and Get Point 
> Normals from my geometry, I can then get the angle between them and put than 
> into a Less than or equal to node, but how to transform a threshold value 
> into either weightmap values, creating a sample set to emit from or 
> filtering an emission, I don't know.
> 
> I was sort of hoping there would be a node or compound I had overlooked 
> which provided something I could use :)
> 
> cheers
> Morten
> 
> 
> > Den 14. marts 2017 klokken 11:11 skrev [email protected]:
> >
> >
> > You can either
> >
> > Emit from the whole and delete the ones that aren't pointing in the right
> > direction, (based on comparing the normal angle to your preferred vector)
> >
> > Or create a weightmap on the object and use ICE to set the values based 
> > upon
> > the normal angle and use the weightmap in the Emit node. (This wont work 
> > on
> > low poly meshes for obvious reasons)
> >
> > Or make a duplicate of the surface, and use ICE to delete Polys that 
> > aren't
> > pointing in the right direction, then emit from the resulting object.
> >
> >
> > Number 1 is the easiest to set up.
> >
> > Paul
> >
> >
> > -----Original Message----- 
> > From: Morten Bartholdy
> > Sent: Tuesday, March 14, 2017 10:05 AM
> > To: Userlist, Softimage
> > Subject: Emit particles frm surfaces facing a particular direction?
> >
> > I have looked through the sample scenes but could not find something that
> > does this. I want to emit particles from surfaces of an object that faces 
> > in
> > a particular direction, either a custom vector or fom polygons facing a
> > null.
> >
> > How can I do this?
> >
> > Thanks.
> >
> > Morten
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