Not sure if this is what you want but TextureDeformer (Maya 2016 its in
Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture
and then animating the Offset in the place2DTexture (setting pre- and
post-infinity of course) works in simple form.

On 14 March 2017 at 14:25, Chris Johnson <[email protected]> wrote:

> Sorry for the Maya question on here.
>
> I'm trying to do a simple jitter on a piece of geometry to add some
> animated noise. Can Maya not do this out of the box? This is the simplest
> of functions in Max and XSI. I'm finding a bunch of scripts but none
> supported for 2017!?
>
> Any direction would help....I can always fake it but this is a simple ask
> for any 3D ap.
>
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