Not sure if this is what you want but TextureDeformer (Maya 2016 its in Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture and then animating the Offset in the place2DTexture (setting pre- and post-infinity of course) works in simple form.
On 14 March 2017 at 14:25, Chris Johnson <[email protected]> wrote: > Sorry for the Maya question on here. > > I'm trying to do a simple jitter on a piece of geometry to add some > animated noise. Can Maya not do this out of the box? This is the simplest > of functions in Max and XSI. I'm finding a bunch of scripts but none > supported for 2017!? > > Any direction would help....I can always fake it but this is a simple ask > for any 3D ap. > > -- > > Chris Johnson | www.someonescousin.com | 416.473.1624 > > <https://www.facebook.com/someonescousin/> > <https://instagram.com/someonescousinofficial/> > <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin> > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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