We covered Max at college and I really liked it for asset creation. I
didn't get to play with that specific Shader though.

I forgot to mention that the Noise node itself has an offset value you can
animate, so you don't need to offset UV's.

On 14 March 2017 at 19:58, Chris Johnson <[email protected]> wrote:

> hmm I'll have to try that.
>
> If you haven't used max before it's pretty impressive the scope of work
> you can do in that package with just a noise shader.
>
> On Tue, Mar 14, 2017 at 1:02 PM, Tom Kleinenberg <[email protected]>
> wrote:
>
>> Not sure if this is what you want but TextureDeformer (Maya 2016 its in
>> Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture
>> and then animating the Offset in the place2DTexture (setting pre- and
>> post-infinity of course) works in simple form.
>>
>> On 14 March 2017 at 14:25, Chris Johnson <[email protected]>
>> wrote:
>>
>>> Sorry for the Maya question on here.
>>>
>>> I'm trying to do a simple jitter on a piece of geometry to add some
>>> animated noise. Can Maya not do this out of the box? This is the simplest
>>> of functions in Max and XSI. I'm finding a bunch of scripts but none
>>> supported for 2017!?
>>>
>>> Any direction would help....I can always fake it but this is a simple
>>> ask for any 3D ap.
>>>
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>
>
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> Chris Johnson | www.someonescousin.com | 416.473.1624
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