hmm I'll have to try that. If you haven't used max before it's pretty impressive the scope of work you can do in that package with just a noise shader.
On Tue, Mar 14, 2017 at 1:02 PM, Tom Kleinenberg <[email protected]> wrote: > Not sure if this is what you want but TextureDeformer (Maya 2016 its in > Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture > and then animating the Offset in the place2DTexture (setting pre- and > post-infinity of course) works in simple form. > > On 14 March 2017 at 14:25, Chris Johnson <[email protected]> wrote: > >> Sorry for the Maya question on here. >> >> I'm trying to do a simple jitter on a piece of geometry to add some >> animated noise. Can Maya not do this out of the box? This is the simplest >> of functions in Max and XSI. I'm finding a bunch of scripts but none >> supported for 2017!? >> >> Any direction would help....I can always fake it but this is a simple ask >> for any 3D ap. >> >> -- >> >> Chris Johnson | www.someonescousin.com | 416.473.1624 >> >> <https://www.facebook.com/someonescousin/> >> <https://instagram.com/someonescousinofficial/> >> <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Johnson | www.someonescousin.com | 416.473.1624 <https://www.facebook.com/someonescousin/> <https://instagram.com/someonescousinofficial/> <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin>
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