hmm I'll have to try that.

If you haven't used max before it's pretty impressive the scope of work you
can do in that package with just a noise shader.

On Tue, Mar 14, 2017 at 1:02 PM, Tom Kleinenberg <[email protected]> wrote:

> Not sure if this is what you want but TextureDeformer (Maya 2016 its in
> Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture
> and then animating the Offset in the place2DTexture (setting pre- and
> post-infinity of course) works in simple form.
>
> On 14 March 2017 at 14:25, Chris Johnson <[email protected]> wrote:
>
>> Sorry for the Maya question on here.
>>
>> I'm trying to do a simple jitter on a piece of geometry to add some
>> animated noise. Can Maya not do this out of the box? This is the simplest
>> of functions in Max and XSI. I'm finding a bunch of scripts but none
>> supported for 2017!?
>>
>> Any direction would help....I can always fake it but this is a simple ask
>> for any 3D ap.
>>
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