tried watching the VEX masterclass it was way over my head, haha back to the drawing board
On Tue, Mar 21, 2017 at 12:07 PM, Jonathan Moore <[email protected]> wrote: > I think Andy covered off most stuff. The only thing I can reiterate is the > importance of VEX. I shared a link the other day to the VEX masterclass > with Jeff Wagner and had positive feedback from other XSI alumni on this > list. If you haven’t watched it yet, you should. It makes sense of many of > SideFX’s design decisions. > > > > Ultimately Houdini is an operating system for 3d and becoming comfortable > with VEX and Python within Houdini are mandatory things. SideFX might like > to market Core as a replacement for XSI but VEX in particular and Python > (if you want create portable assets) are essential ingredients in getting > the most out of Houdini. > > > > I came to Houdini with a hackers knowledge of Python scripting and > competent Processing (which I suppose is Java) skills. Never learnt C++ > and I certainly wouldn’t classify myself as a programmer; and I find I’m > comfortable with VEX. Sure I have the help browser opened permanently on my > second browser the check my function arguments, but I muddle along without > pain most of the time. > > > > If Andy’s still reading, I think it would be brilliant if he updated his > Cheat Sheet for these post HScript days. When I was first learning Houdini > it was a huge help. And funnily enough even though HScript has mostly been > discarded, the list of ‘essential’ SOP operators Andy listed back in 2011 > are just as relevant in 2017. 😉 >
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