I’m with you Andy.
The thing I think makes the biggest difference when you first start out on your Houdini journey is having an ability to stop comparing Houdini to Softimage/Maya/C4D etc. It’s seems blasé to say that, but the sooner you start using Houdini it on its own terms the sooner things click into place. As Yoda was so fond of saying ‘apprentice, you must unlearn what you have learned’. 😊 It really helps things click into place. I’d agree with Oliver that it helps a lot to be organised. Drop down stickies wherever you think things might need clarification further down the line on a return visit to the project. Outside of Houdini I’m as far from OCD as it gets (just ask my long suffering girlfriend), but in Houdini I inexplicably become quite ordered about things. I’m hoping some of that orderliness might cross over to other aspects of my life! From: [email protected] [mailto:[email protected]] On Behalf Of Andy Goehler Sent: 22 March 2017 14:17 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <[email protected]> Subject: Re: Random Thoughts about H. Funny how that is. I find it the other way around, especially opening differently organized scenes coming from Softimage co-workers :D Honestly I don’t organize my Houdini scenes any more than I did in Softimage. But the network editor allows me to work spatially instead of using the explorer in a list or hierarchical fashion and that just suits me sooo much better, since the schematic in Soft is… well old. I guess the different levels of context and therefore a compartmentalization of workflow is what Softimage users tend to struggle with, maybe this is what you mean by organisation? Have fun Andy On 22.03.2017, at 13:50, Olivier Jeannel <[email protected] <mailto:[email protected]> > wrote: Houdini requires a high level of organisation, and that's by far, to me, the hardest part.
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