It’s also worth learning about the Wedge output node. You can use this to automate channel variations and/or link it to the Takes system.
http://www.sidefx.com/docs/houdini/nodes/out/wedge From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: 23 March 2017 12:36 To: r...@casema.nl; Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. Indeed, no matter which software we choose we will certainly miss Softimage overrides and passes… Houdini offers a few approaches but none of them is as smooth and easy as Softimage. The best route I have round is to use Object_Merges to do the overrides but indeed it is not as nice… :-P BTW, check Material Style Sheets… will open some new avenues that may be useful. jb On 23 Mar 2017, at 08:50, Rob Wuijster <r...@casema.nl <mailto:r...@casema.nl> > wrote: @Jordi and others: Besides all the new stuff to learn, where - as you said - some stuff is easier than others (VEX), my main gripe is rendering. I still try to get some workflow running where I can easily create Passes/Partitions/overrides like I did in Softimage. I know it's not the same thing in H, but not being able to quickly override shaders on top scene level, or in bundles is a huge miss. It often results in multiple shaders and switches. There's also Takes, but from what I've read on it most people stay clear from it. And there's material stylesheets which are a tad over-designed and not really user friendly imho. So any workflows people developed on rendering, after starting to use Houdini, are very much welcome. cheers! Rob \/-------------\/----------------\/ On 22-3-2017 11:36, Jordi Bares wrote: Yet for the points mentioned, I would have an easier time agreeing with you if indeed I found "some things to be easier, and others not", whereas beyond what could be associated to "XSI muscle memory", the sheer quantity or proportions of things that are not not just easier, but considerably much (much!) easier, makes it hard to just overlook and just "go with it", especially when knowing how things can be. Putting aside the fact we have to move out of Softimage sooner or later (hardware, OS, drivers, freelancers, support, etc… will eventually force us out) Putting aside those areas Sofimage can’t compete because it does not have the functionality (heavy duty FX mostly, Terrains, Game integration, etc…) I would like to focus on those day to day scenarios you feel are not easy in Houdini, after all we could submit this input to Side Effects. Is there any particular scenario you feel strongly Softimage is much more comfortable/easy/convenient? :-) jb ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm.
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