Hi,
I'm getting my feet wet with Houdini (first task: fluid hitting a surface). It
feels nice actually, but the sheer amount of
documentation/tutorials/starterguides is quite overwhelming and with a slightly
different terminology it's not so easy to >quickly< find answers to rather basic
questions.
So, as the title says: How to drive a parameter with a texture/weight map?
A simple Softimage example: A push operator where you drive the push amount with
a weight map.
Or in ICE you get a textureValue at location or you can use some turbulence.
Basically I want to modify the bounce value on my collider with a bit of noise
for now.
Thanks for the help, and sorry for being Off-Topic...
cheers,
Thomas
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