Thanks Andy! Exactly what I'm looking for > Andy Goehler <[email protected]> hat am 9. Mai 2017 um 11:55 > geschrieben: > > Hi Thomas, > > in Houdini this is handled by attributes on the geometry. You can create > these attributes in different ways, by painting, transfer or even textures. > > This thread has an example scene that should help you: > > http://forums.odforce.net/topic/13744-per-point-physical-attributes-eg-friction/ > > Have fun > Andy > > > > > > > On 09.05.2017, at 11:26, Thomas Volkmann > > > <[email protected] mailto:[email protected] > wrote: > > > > Hi, > > > > I'm getting my feet wet with Houdini (first task: fluid hitting a > > surface). It feels nice actually, but the sheer amount of > > documentation/tutorials/starterguides is quite overwhelming and with a > > slightly different terminology it's not so easy to >quickly< find answers to > > rather basic questions. > > > > So, as the title says: How to drive a parameter with a texture/weight > > map? > > > > A simple Softimage example: A push operator where you drive the push > > amount with a weight map. > > Or in ICE you get a textureValue at location or you can use some > > turbulence. > > > > Basically I want to modify the bounce value on my collider with a bit > > of noise for now. > > > > > > Thanks for the help, and sorry for being Off-Topic... > > > > cheers, > > Thomas > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > > mailto:[email protected] with "unsubscribe" in the > > subject, and reply to confirm. > > > > >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

