Thanks Andy!
Exactly what I'm looking for
 
 

> Andy Goehler <[email protected]> hat am 9. Mai 2017 um 11:55
> geschrieben:
> 
>  Hi Thomas,
>   
>  in Houdini this is handled by attributes on the geometry. You can create
> these attributes in different ways, by painting, transfer or even textures.
>   
>  This thread has an example scene that should help you:
> 
> http://forums.odforce.net/topic/13744-per-point-physical-attributes-eg-friction/
>   
>  Have fun
>  Andy
>   
>   
> 
> 
>      > >      On 09.05.2017, at 11:26, Thomas Volkmann
>      > > <[email protected] mailto:[email protected] > wrote:
> > 
> >      Hi,
> >       
> >      I'm getting my feet wet with Houdini (first task: fluid hitting a
> > surface). It feels nice actually, but the sheer amount of
> > documentation/tutorials/starterguides is quite overwhelming and with a
> > slightly different terminology it's not so easy to >quickly< find answers to
> > rather basic questions.
> >       
> >      So, as the title says: How to drive a parameter with a texture/weight
> > map?
> >       
> >      A simple Softimage example: A push operator where you drive the push
> > amount with a weight map.
> >      Or in ICE you get a textureValue at location or you can use some
> > turbulence.
> >       
> >      Basically I want to modify the bounce value on my collider with a bit
> > of noise for now.
> >       
> >       
> >      Thanks for the help, and sorry for being Off-Topic...
> >       
> >      cheers,
> >      Thomas
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> > 
> >  > 

 
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