Hi Morten,

sorry for the late reply, got it working. Thanks a lot for the tips!

Cheers,

Francisco.


2017-04-18 9:36 GMT-03:00 Morten Bartholdy <[email protected]>:

> Well you could map two gradients, a black to red horizontally and a black
> to green vertically and combine the two in a mixer.
>
> You should probably use linear interpolation in the gradient.
>
> MB
>
>
>
> > Den 15. april 2017 klokken 21:49 skrev Francisco Criado <
> [email protected]>:
> >
> >
> > Hi guys,
> >
> > still couldnt resolve this issue, if anyone has a tip on this is more
> than
> > welcome!
> >
> > F.
> >
> >
> > 2017-04-07 9:49 GMT-03:00 Francisco Criado <[email protected]>:
> >
> > > Well,
> > >
> > > it seems our redshift version doesnt have that node :S (must be an old
> > > license) so..any other sugestiosng are appreciated!
> > >
> > > Thanks,
> > > F.
> > >
> > >
> > > 2017-04-07 9:06 GMT-03:00 Francisco Criado <[email protected]>:
> > >
> > >> Thats exactly what i was looking for! Thanks Morten!
> > >>
> > >> Greetings,
> > >>
> > >> Francisco
> > >>
> > >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <[email protected]>:
> > >>
> > >>> Do you mean rendering out a rgb pass for remapping textures in
> > >>> compositing in Nuke or similar?
> > >>>
> > >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be
> > >>> good. See attached.
> > >>>
> > >>> MB
> > >>>
> > >>>
> > >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
> > >>> [email protected]>:
> > >>> >
> > >>> >
> > >>> > Hi guys,
> > >>> >
> > >>> > long time since i wrote to the group.
> > >>> > Im looking for a way to export stmaps or uvmaps from a geometry in
> > >>> > Softimage to use this later on post. The renderer is redshift, if
> > >>> anyone
> > >>> > knows a tip, is more than welcome!
> > >>> >
> > >>> > Francisco.
> > >>> >
> > >>> >
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> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >>
> > >>
> > >>
> > >
> > >
> > > --
> > >
> > >
> > >
> >
> >
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