For the Matrix from Obj level
http://forums.odforce.net/topic/15262-how-to-get-world-coordinates-at-the-geometry-level/
There's an opxform_vops.hip to download.
$out1 = optransform($next);
The autor uses an "inline" vop, which is new to me, and it has a fat
documentation :/

2017-05-18 19:58 GMT+02:00 Andy Nicholas <a...@andynicholas.com>:

> Yep, I think there’s a sneaky bug in there somewhere. I’ve had it when
> I’ve got all my objects hidden it still evaluates the DOP network. My
> suspicion was that it might be related to the bug where Houdini shows an
> object in the viewport you can’t get rid of. You could try killing the
> Scene viewport tab and opening a new one.
>
>
> On 18 May 2017, at 16:22, Simon Reeves <si...@simonreeves.com> wrote:
>
> Setting the DOP in question to bypass doesn't work for me.  <-- I think
> this should work?
>
> On Thu, 18 May 2017 at 12:52 Thomas Volkmann <li...@thomasvolkmann.com>
> wrote:
>
>> I'll be damned!!
>>
>> But knowing how to do it now wins over the embarrasment :)
>>
>> Thanks a ton!
>>
>>
>> "Andy Chlupka (Goehler)" <lists.andy.goeh...@gmail.com> hat am 18. Mai
>> 2017 um 13:47 geschrieben:
>>
>>
>>
>> Hi Thomas,
>>
>> see that little red brain at the bottom right corner? Give it a try :D
>>
>> Andy
>>
>> On 18.05.2017, at 13:45, Thomas Volkmann <li...@thomasvolkmann.com>
>> wrote:
>>
>> Even at the risk of annoying you guys:
>>
>> How do I stop a DOP-network from cooking while scrubbing the timeline?
>> In Softimage I just hide the pointcloud and I am good to go.
>> Setting the DOP in question to bypass doesn't work for me.
>> User error I guess... but please shed some light!
>>
>> Thanks and cheers,
>> Thomas
>>
>>
>>
>>
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> --
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com/>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
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