the intersect node in VOP ?
If I remember correctly, beware of the length of your normals, they had to
be long enough to "hit" the surface. ie don't normalize them.

Yeah, Houdini is deep, not always easy..

2017-05-19 8:53 GMT+02:00 Thomas Volkmann <li...@thomasvolkmann.com>:

> Thanks guys!
>
> I also found the transform node to do what I need 5 minutes after sending
> the mail. It wasn't obvious just from reading the description that you can
> use it to simply get the transforms from any object, it sounded more like a
> converter node.
>
> BUT...here we go again:
> 1)
> Why are there nodes in the documentation that I am absolutely unable to
> find where I would need and expect them??
> check this: GetObjectTransform node
> <https://www.sidefx.com/docs/houdini/nodes/vop/getobjxform>  (unable to
> find anywhere, took the former mentioned transform node instead)
> or this: RayHit <https://www.sidefx.com/docs/houdini/nodes/vop/rayhit> (seems
> only to be available in shading contexts, tried with the intersect node
> instead which didn't work, so I ended up using 'Ray' in a SOP)
>
> 2)
> Just to know if I'm doing it right:
> If I want to do a shrinkwrap or whatever one object to another, I would
> use a merge node to get the target geo-information into the deformer-SOP?
> That works for me, I just want to know if that's the common practice...
>
>
> All in all Houdini is a lot of fun, but can be quite hard when you don't
> have someone to ask the quick and simple stuff.
> But at least I have you guys! Thanks for your patience :)
>
> cheers,
> Thomas
>
>
> Jordi Bares <jordiba...@gmail.com> hat am 18. Mai 2017 um 22:48
> geschrieben:
>
>
> You may be triggering an evaluation without realising.
>
> I suspect the open GL glitch may not be it.
>
> Try deleting lights and others elements than interact with your simulation
> as these, being visible may force a full re-evaluation.
>
> Jb
>
> Sent from my iPhone
>
> On 18 May 2017, at 18:58, Andy Nicholas <a...@andynicholas.com> wrote:
>
> Yep, I think there’s a sneaky bug in there somewhere. I’ve had it when
> I’ve got all my objects hidden it still evaluates the DOP network. My
> suspicion was that it might be related to the bug where Houdini shows an
> object in the viewport you can’t get rid of. You could try killing the
> Scene viewport tab and opening a new one.
>
>
> On 18 May 2017, at 16:22, Simon Reeves <si...@simonreeves.com> wrote:
>
> Setting the DOP in question to bypass doesn't work for me.  <-- I think
> this should work?
>
> On Thu, 18 May 2017 at 12:52 Thomas Volkmann <li...@thomasvolkmann.com>
> wrote:
>
> I'll be damned!!
>
> But knowing how to do it now wins over the embarrasment :)
>
> Thanks a ton!
>
>
> "Andy Chlupka (Goehler)" <lists.andy.goeh...@gmail.com> hat am 18. Mai
> 2017 um 13:47 geschrieben:
>
>
>
> Hi Thomas,
>
> see that little red brain at the bottom right corner? Give it a try :D
>
> Andy
>
> On 18.05.2017, at 13:45, Thomas Volkmann <li...@thomasvolkmann.com> wrote:
>
> Even at the risk of annoying you guys:
>
> How do I stop a DOP-network from cooking while scrubbing the timeline?  In
> Softimage I just hide the pointcloud and I am good to go.
> Setting the DOP in question to bypass doesn't work for me.
> User error I guess... but please shed some light!
>
> Thanks and cheers,
> Thomas
>
>
>
>
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> --
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
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