... to add to this. When we import alembic into maya with UVs, Maya sometimes adds second UV map (empty) and sets it as primary. It can't be deleted. We tried. You can't use the proper one either. All we do is copy UVs from one to the other for it to work. Maya sets new level of dumb.
Artur I'd like to know it also. Bring it. 2017-05-23 10:45 GMT+02:00 Morten Bartholdy <[email protected]>: > I am late to the sad and boring party of learning Maya and have run into > what looks like total idiosyncracy in the way you manage and use multiple > UV sets in Maya. > > Trying to keep an open mind and keeping the learning hat on, I am willing > to accept there might be a good reason for the way Maya does it, but having > to Link each UV set to a given texture using the Relationship Editor rather > than just selecting the desired UV set in a texture projection node like in > Soft is beyond my imagination. It seems like programmers harassment. > > Can someone here indicate a good reason for this, expanded functionality, > or perhaps a simpler workaround for using multiple UV sets in shader > networks in Maya? > > Thanks, and apologies for blowing off steam. > > > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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