I am late to the sad and boring party of learning Maya and have run into what 
looks like total idiosyncracy in the way you manage and use multiple UV sets in 
Maya.

Trying to keep an open mind and keeping the learning hat on, I am willing to 
accept there might be a good reason for the way Maya does it, but having to 
Link each UV set to a given texture using the Relationship Editor rather than 
just selecting the desired UV set in a texture projection node like in Soft is 
beyond my imagination. It seems like programmers harassment.

Can someone here indicate a good reason for this, expanded functionality, or 
perhaps a simpler workaround for using multiple UV sets in shader networks in 
Maya?

Thanks, and apologies for blowing off steam.


Morten
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