After 3 years here is my situation: - Modeling: Trying with Maya, fuck it, use Softimage - Animation: some good tools, but overall the flexibility of Sofimage still is a strong advantage point - Rigging: Surprisingly I feel more comfortable with constraints in Maya then Soft, and overall ( using the ART toolkit in order to build characters for the Unreal Engine 4 ) the entire process is quite good...when it comes to skinning, the rule "Fuck it, export to Soft then import the finished product in Maya" still wins - Texturing/shading: Jesus...it's a mess - Rendering: almost gave up
Overall I still rely on Soft A LOT almost every day I feel your pain Morten, but I honestly don't even want to join another mailing list where all the answers are "You need to code that" On youtube you an still find the videos made by Autodesk about the transition Soft to Maya 2017-05-31 14:45 GMT+02:00 Morten Bartholdy <[email protected]>: > I seem to have seen someone mentioning it here in the past, but can't > remember. Is there a Maya userlist somewhere, hopefully as helpful as this > one, or perhaps a forum for suffering Soft2Maya transitioners like myself? > > And what a godawful piece of shit software that is! > > Thanks. > > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

