Scaling an object to zero is a no-no. Doing so often induces crashes in the renderer because it produces triangles with zero area (many algorithms depend on non-zero area), or sends zeroes into parts of equations where zero is illegal (divide by zero, for example). mental ray has implemented safeguards to catch most cases, but it doesn't catch all cases. I'm somewhat sure the same is true for other renderers.
Matt Date: Tue, 23 May 2017 21:39:27 +0200 From: "Sven Constable" <[email protected]> Subject: RE: ICE instance and travel To: "'Official Softimage Users Mailing List. Well, that would possibly create problems with camera fly-throughs and reflections :) BTW I wonder what it means for the renderer I you would scale them to zero. I never did that with masters in a scene. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

