Scaling an object to zero is a no-no.  Doing so often induces crashes in the 
renderer because it produces triangles with zero area (many algorithms 
depend on non-zero area), or sends zeroes into parts of equations where zero 
is illegal (divide by zero, for example).  mental ray has implemented 
safeguards to catch most cases, but it doesn't catch all cases.  I'm 
somewhat sure the same is true for other renderers.

Matt




Date: Tue, 23 May 2017 21:39:27 +0200
From: "Sven Constable" <[email protected]>
Subject: RE: ICE instance and travel
To: "'Official Softimage Users Mailing List.


Well, that would possibly create problems with camera fly-throughs and 
reflections :) BTW I wonder what it means for the renderer I you would scale 
them to zero. I never did that with masters in a scene. 


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