In a pinch, when you can't get an ICE sim to work the way you want, try using 2 
clouds.

The first cloud generates the particles, which you can delete (or not!) any way 
that works without halting the emission. The second cloud can be a chached 
instance or sourced from the first. Trim the particles by distance on the 
second cloud. Render the second cloud.

-Bradley

Bradley Gabe, DO
UTHSCSA Anesthesiology 

> On May 23, 2017, at 12:59 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> <[email protected]> wrote:
> 
>  
> Patrick,
>  
> That worked mostly as I would have hoped, Thanks! …except the same problem 
> exists as before in the Create Copies node. Once it reaches a “greater than 
> target distance” value, geometry emission ends.
>  
> Maybe I can find the problem in the node. Else it looks like I’ll have to 
> construct the whole thing from ground up.
>  
> Thanks!
>  
> Joey
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of patrick 
> nethercoat
> Sent: Tuesday, May 23, 2017 12:56 PM
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <[email protected]>
> Subject: Re: ICE instance and travel
>  
> OK, rather than hack it with age you'd be better off doing it the 'simple' 
> way, ie you want to delete based on distance.
> Here's one way, compare the two distances and kill if greater.
>  
> On 23 May 2017 at 17:38, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> <[email protected]> wrote:
> Patrick,
>  
> Not quite.  I’ve got scaling working in a way that I can manage. But not 
> particle termination.
>  
> I’ve got a null emitting particles. The particles are traveling linearly 
> towards a second target null. The target can be moved at will. I would like 
> to make the particles terminate (per particle) when they reach or exceed the 
> distance from emitter null to the target null.  But have been unable to get 
> that working.
>  
> For that matter I’ve been unable to get basic per particle termination to 
> work correctly. I have been able to delete particles by adding “Set Particle 
> Age Limit” and “Delete Particle at Age Limit” to the Ice Tree execute ports, 
> but this has limited results.  After specified age limit it just stops 
> emitting geometry copies.  Particles terminate correctly in time where 
> expected, say after 3 seconds for example, and particles continue being 
> generated at the emitter after 3 seconds, but not the geometry generated via 
> "Create Copies from Polygon Mesh". The geometry emission simply terminates 
> after 3 seconds and make no more copies on the newly emitted particles. It 
> would seem this is a deficit within the "Create Copies from Polygon Mesh" 
> node. The presumption is I’m going to have a similar problem once I figure 
> out how to terminate at distance from emitter.
>  
> BTW, adding the age limit nodes to Execute on the emitter has no affect.
>  
> Joey
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of patrick 
> nethercoat
> Sent: Tuesday, May 23, 2017 12:23 PM
> 
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <[email protected]>
> Subject: Re: ICE instance and travel
>  
> Sounds like you're almost there. Are you happy with how to scale and kill the 
> particles?
>  
> On 23 May 2017 at 16:08, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> <[email protected]> wrote:
> Patrick,
>  
> I need linear emission intervals. The particles need to be spaced evenly. 
> Turns out, apparently, that you have to hack the “Emit from Null” compound to 
> make it do that by forcing it to emit on frame intervals instead of emitting 
> randomly as designed by default. At least that’s one way to do it.
>  
> Now I need to set particles to terminate a set distance from the emitting 
> null and have the particle scale interpolate along that same distance using 
> two defined particle scale values from start and end and everything is 
> golden... I think J
>  
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES II)
> Science Systems and Applications Inc. (SSAI)
> NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>  
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of patrick 
> nethercoat
> Sent: Tuesday, May 23, 2017 9:47 AM
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <[email protected]>
> 
> Subject: Re: ICE instance and travel
>  
> What is it you can't control in the emission behaviour?
>  
> On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> <[email protected]> wrote:
> Morten,
> 
> "Create Copies from Polygon Mesh" behaves similarly actually, allowing me to 
> use a particle emission to control travel. It gets fairly close to what I 
> want, but I can't seem to control the emission behavior the way I want it. 
> Been so long since I've used ICE particles.
> 
> I'd have tried doing this in Houdini except I need a quick turn around and 
> I'm not up to speed on Houdini yet.
> 
> Thanks
> 
> -----Original Message-----
> From: Morten Bartholdy [mailto:[email protected]]
> Sent: Tuesday, May 23, 2017 4:35 AM
> To: Ponthieux, Joseph G. (LARC-E1A)[LITES II] <[email protected]>; 
> Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <[email protected]>
> Subject: Re: ICE instance and travel
> 
> Is there any reason why you can't use an animated object and simply instance 
> it using Set Instance Geometry?
> 
> Morten
> 
> 
> > Den 22. maj 2017 klokken 20:53 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES 
> > II]" <[email protected]>:
> >
> >
> > Howdy,
> >
> > I'm a bit rusty at ICE it would seem, I'm trying to create a network that 
> > allows me to instance a mesh shape and make the instances travel across a 
> > distance.
> >
> > I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to 
> > replicate multiple shapes using Add or Interpolate. Interpolate is what I 
> > really want but can seem to figure out how to make these copies animate in 
> > a loop across the transform range. I'm sure this is possible but not sure 
> > how to make the instances animate at this point.
> >
> > Any suggestions would be very welcome.
> >
> >
> > --
> > Joey Ponthieux
> > LaRC Information Technology Enhanced Services (LITES II) Science
> > Systems and Applications Inc. (SSAI) NASA Langley Research Center
> > __________________________________________________
> > Opinions stated here-in are strictly those of the author and do not
> > represent the opinions of NASA or any other party.
> >
> >
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