Isn't there a visibilty flag "Hide Instance Master" or similar in the visibility
properties?
 

> Bradley Gabe <[email protected]> hat am 23. Mai 2017 um 20:22 geschrieben:
> 
>  That sounds familiar. You can always just translate the source geometry out
> of frame. As long as the centers remain the same, it won't affect your
> instances.
> 
>  On May 23, 2017, at 1:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> <[email protected] mailto:[email protected] > wrote:
> 
> 
>      > > 
> >      Brad,
> > 
> >       
> > 
> >      Thanks!  I got the sim working by taking the primitive generation tree,
> > and copies node, out of the sim, and added a Set Instance Geometry to the
> > point cloud. Its now working fairly well with one exception. While its
> > creating the geometry instances, animating them, and scaling them as I want,
> > I can’t seem to hide the source geometry without also hiding the instances
> > in the point cloud.
> > 
> >       
> > 
> >      Joey
> > 
> >       
> > 
> >      From: [email protected]
> > mailto:[email protected]
> > [mailto:[email protected]] On Behalf Of Bradley Gabe
> >      Sent: Tuesday, May 23, 2017 2:09 PM
> >      To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > <[email protected] mailto:[email protected] >
> >      Subject: Re: ICE instance and travel
> > 
> >       
> > 
> >      In a pinch, when you can't get an ICE sim to work the way you want, try
> > using 2 clouds.
> > 
> >       
> > 
> >      The first cloud generates the particles, which you can delete (or not!)
> > any way that works without halting the emission. The second cloud can be a
> > chached instance or sourced from the first. Trim the particles by distance
> > on the second cloud. Render the second cloud.
> > 
> >      -Bradley
> > 
> >       
> > 
> >      Bradley Gabe, DO
> > 
> >      UTHSCSA Anesthesiology 
> > 
> > 
> >      On May 23, 2017, at 12:59 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > <[email protected] mailto:[email protected] > wrote:
> > 
> >          > > > 
> > >           
> > > 
> > >          Patrick,
> > > 
> > >           
> > > 
> > >          That worked mostly as I would have hoped, Thanks! …except the
> > > same problem exists as before in the Create Copies node. Once it reaches a
> > > “greater than target distance” value, geometry emission ends.
> > > 
> > >           
> > > 
> > >          Maybe I can find the problem in the node. Else it looks like I’ll
> > > have to construct the whole thing from ground up.
> > > 
> > >           
> > > 
> > >          Thanks!
> > > 
> > >           
> > > 
> > >          Joey
> > > 
> > >           
> > > 
> > >           
> > > 
> > >          From: [email protected]
> > > mailto:[email protected]
> > > [mailto:[email protected]] On Behalf Of patrick
> > > nethercoat
> > >          Sent: Tuesday, May 23, 2017 12:56 PM
> > >          To: Official Softimage Users Mailing List.
> > > https://groups.google.com/forum/#!forum/xsi_list
> > > https://groups.google.com/forum/#!forum/xsi_list
> > > <[email protected] mailto:[email protected] >
> > >          Subject: Re: ICE instance and travel
> > > 
> > >           
> > > 
> > >          OK, rather than hack it with age you'd be better off doing it the
> > > 'simple' way, ie you want to delete based on distance.
> > > 
> > >          Here's one way, compare the two distances and kill if greater.
> > > 
> > >           
> > > 
> > >          On 23 May 2017 at 17:38, Ponthieux, Joseph G. (LARC-E1A)[LITES
> > > II] <[email protected] mailto:[email protected] > wrote:
> > > 
> > >           > > > > 
> > > >           Patrick,
> > > > 
> > > >            
> > > > 
> > > >           Not quite.  I’ve got scaling working in a way that I can
> > > > manage. But not particle termination.
> > > > 
> > > >            
> > > > 
> > > >           I’ve got a null emitting particles. The particles are
> > > > traveling linearly towards a second target null. The target can be moved
> > > > at will. I would like to make the particles terminate (per particle)
> > > > when they reach or exceed the distance from emitter null to the target
> > > > null.  But have been unable to get that working.
> > > > 
> > > >            
> > > > 
> > > >           For that matter I’ve been unable to get basic per particle
> > > > termination to work correctly. I have been able to delete particles by
> > > > adding “Set Particle Age Limit” and “Delete Particle at Age Limit” to
> > > > the Ice Tree execute ports, but this has limited results.  After
> > > > specified age limit it just stops emitting geometry copies.  Particles
> > > > terminate correctly in time where expected, say after 3 seconds for
> > > > example, and particles continue being generated at the emitter after 3
> > > > seconds, but not the geometry generated via "Create Copies from Polygon
> > > > Mesh". The geometry emission simply terminates after 3 seconds and make
> > > > no more copies on the newly emitted particles. It would seem this is a
> > > > deficit within the "Create Copies from Polygon Mesh" node. The
> > > > presumption is I’m going to have a similar problem once I figure out how
> > > > to terminate at distance from emitter.
> > > > 
> > > >            
> > > > 
> > > >           BTW, adding the age limit nodes to Execute on the emitter has
> > > > no affect.
> > > > 
> > > >            
> > > > 
> > > >           Joey
> > > > 
> > > >            
> > > > 
> > > >           From: [email protected]
> > > > mailto:[email protected]
> > > > [mailto:[email protected]
> > > > mailto:[email protected] ] On Behalf Of patrick
> > > > nethercoat
> > > >           Sent: Tuesday, May 23, 2017 12:23 PM
> > > > 
> > > > 
> > > >           To: Official Softimage Users Mailing List.
> > > > https://groups.google.com/forum/#!forum/xsi_list
> > > > https://groups.google.com/forum/#!forum/xsi_list
> > > > <[email protected] mailto:[email protected]
> > > > >
> > > >           Subject: Re: ICE instance and travel
> > > > 
> > > >            
> > > > 
> > > >           Sounds like you're almost there. Are you happy with how to
> > > > scale and kill the particles?
> > > > 
> > > >            
> > > > 
> > > >           On 23 May 2017 at 16:08, Ponthieux, Joseph G. (LARC-E1A)[LITES
> > > > II] <[email protected] mailto:[email protected] > wrote:
> > > > 
> > > >            > > > > > 
> > > > >            Patrick,
> > > > > 
> > > > >             
> > > > > 
> > > > >            I need linear emission intervals. The particles need to be
> > > > > spaced evenly. Turns out, apparently, that you have to hack the “Emit
> > > > > from Null” compound to make it do that by forcing it to emit on frame
> > > > > intervals instead of emitting randomly as designed by default. At
> > > > > least that’s one way to do it.
> > > > > 
> > > > >             
> > > > > 
> > > > >            Now I need to set particles to terminate a set distance
> > > > > from the emitting null and have the particle scale interpolate along
> > > > > that same distance using two defined particle scale values from start
> > > > > and end and everything is golden... I think J
> > > > > 
> > > > >             
> > > > > 
> > > > >            --
> > > > > 
> > > > >            Joey Ponthieux
> > > > > 
> > > > >            LaRC Information Technology Enhanced Services (LITES II)
> > > > > 
> > > > >            Science Systems and Applications Inc. (SSAI)
> > > > > 
> > > > >            NASA Langley Research Center
> > > > > 
> > > > >            __________________________________________________
> > > > > 
> > > > >            Opinions stated here-in are strictly those of the author
> > > > > and do not
> > > > > 
> > > > >            represent the opinions of NASA or any other party.
> > > > > 
> > > > >             
> > > > > 
> > > > >             
> > > > > 
> > > > >             
> > > > > 
> > > > >            From: [email protected]
> > > > > mailto:[email protected]
> > > > > [mailto:[email protected]
> > > > > mailto:[email protected] ] On Behalf Of patrick
> > > > > nethercoat
> > > > >            Sent: Tuesday, May 23, 2017 9:47 AM
> > > > >            To: Official Softimage Users Mailing List.
> > > > > https://groups.google.com/forum/#!forum/xsi_list
> > > > > https://groups.google.com/forum/#!forum/xsi_list
> > > > > <[email protected]
> > > > > mailto:[email protected] >
> > > > > 
> > > > > 
> > > > >            Subject: Re: ICE instance and travel
> > > > > 
> > > > >             
> > > > > 
> > > > >            What is it you can't control in the emission behaviour?
> > > > > 
> > > > >             
> > > > > 
> > > > >            On 23 May 2017 at 14:33, Ponthieux, Joseph G.
> > > > > (LARC-E1A)[LITES II] <[email protected] mailto:[email protected]
> > > > > > wrote:
> > > > > 
> > > > >             > > > > > > 
> > > > > >             Morten,
> > > > > > 
> > > > > >             "Create Copies from Polygon Mesh" behaves similarly
> > > > > > actually, allowing me to use a particle emission to control travel.
> > > > > > It gets fairly close to what I want, but I can't seem to control the
> > > > > > emission behavior the way I want it. Been so long since I've used
> > > > > > ICE particles.
> > > > > > 
> > > > > >             I'd have tried doing this in Houdini except I need a
> > > > > > quick turn around and I'm not up to speed on Houdini yet.
> > > > > > 
> > > > > >             Thanks
> > > > > > 
> > > > > > 
> > > > > >             -----Original Message-----
> > > > > >             From: Morten Bartholdy [mailto:[email protected]
> > > > > > mailto:[email protected] ]
> > > > > >             Sent: Tuesday, May 23, 2017 4:35 AM
> > > > > >             To: Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > > > > > <[email protected] mailto:[email protected] >; Official
> > > > > > Softimage Users Mailing List.
> > > > > > https://groups.google.com/forum/#!forum/xsi_list
> > > > > > <[email protected]
> > > > > > mailto:[email protected] >
> > > > > >             Subject: Re: ICE instance and travel
> > > > > > 
> > > > > >             Is there any reason why you can't use an animated object
> > > > > > and simply instance it using Set Instance Geometry?
> > > > > > 
> > > > > >             Morten
> > > > > > 
> > > > > > 
> > > > > >             > Den 22. maj 2017 klokken 20:53 skrev "Ponthieux,
> > > > > >             > Joseph G. (LARC-E1A)[LITES II]" <[email protected]
> > > > > >             > mailto:[email protected] >:
> > > > > >             >
> > > > > >             >
> > > > > >             > Howdy,
> > > > > >             >
> > > > > >             > I'm a bit rusty at ICE it would seem, I'm trying to
> > > > > >             > create a network that allows me to instance a mesh
> > > > > >             > shape and make the instances travel across a distance.
> > > > > >             >
> > > > > >             > I was able to use an Empty mesh and "Create Copies
> > > > > >             > from Polygon Mesh" to replicate multiple shapes using
> > > > > >             > Add or Interpolate. Interpolate is what I really want
> > > > > >             > but can seem to figure out how to make these copies
> > > > > >             > animate in a loop across the transform range. I'm sure
> > > > > >             > this is possible but not sure how to make the
> > > > > >             > instances animate at this point.
> > > > > >             >
> > > > > >             > Any suggestions would be very welcome.
> > > > > >             >
> > > > > >             >
> > > > > >             > --
> > > > > >             > Joey Ponthieux
> > > > > >             > LaRC Information Technology Enhanced Services (LITES
> > > > > >             > II) Science
> > > > > >             > Systems and Applications Inc. (SSAI) NASA Langley
> > > > > >             > Research Center
> > > > > >             > __________________________________________________
> > > > > >             > Opinions stated here-in are strictly those of the
> > > > > >             > author and do not
> > > > > >             > represent the opinions of NASA or any other party.
> > > > > >             >
> > > > > >             >
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> > > > > >            > > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > >            --
> > > > > 
> > > > >            Brandt Animationhttp://www.brandtanim.co.uk
> > > > > 
> > > > > 
> > > > >            020 7734 0196
> > > > >            07717 38 39 40
> > > > > 
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> > > > >           > > > > 
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> > > > 
> > > > 
> > > >           --
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> > > >           Brandt Animationhttp://www.brandtanim.co.uk
> > > > 
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> > > >          > > > 
> > > 
> > > 
> > > 
> > >          --
> > > 
> > >          Brandt Animationhttp://www.brandtanim.co.uk
> > > 
> > > 
> > >          020 7734 0196
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