Hi Pierre,

I disagree to what you said about TV "masses" and "psychology" that the
artist need to "read"(!)

when you take a LSD or Peyote, you know that you have taken,
so you "slow down" and stratify 'naturally' your experimentS.

the idea with augmented reality, is to explore LSD - Peyote experience,
from the
"cosmic/vegetal plant of Peyote" point of view: organizing the user's
experience.

so i agree that there is reflexion, for building this "exploded
storytelling" experience.

have you got good website info on augmented reality webbuilding, especially
if possible in connexion with Softimage?
do you make use easily of the .obj ? and textures??

(ps i am here in ibiza, going to barcelona visit "björk digital" in august
next, have you seen this expo?)

Regards,
Nicol./





2017-07-15 4:12 GMT+02:00 Pierre Schiller <[email protected]>:

> VR principle #1: Navigation POV (point of view). The less "floaty" things
> around, the better.
> User already interacts with "new environment" and having "uncontrolled"
> and "disordered" floating
> things, is not really make a point for your VR.
> On the contrary: Single event (or passive touch points) should be
> emphasized by directing the
> view on a stimulus (a sound or a recent "this is how you interact" briefly
> with ..."cube") should be a plus.
>
> Too many VR principles of design to list them here...
>
> Kind of reminds me just when anyone on the TV market had to read
> psychology of masses before 1950....
>
>
>
> On Fri, Jul 14, 2017 at 11:31 AM, Nicole Beeckmans-Jacqmain <
> [email protected]> wrote:
>
>>
>>
>>
>> Hello List.
>> I am seeking to present my softimage movies, and my still digital images
>> (about 50) ,
>> on a website i want to build this summer.
>>
>> I will be working with the graphist which helped for the book I talked
>> you about earlier.
>>
>> To present my still images (done with Painter & Softimage), I wish i
>> could use
>> a kind of vmrl , each of the 50 images would go on a cube (3d object,
>> primitive mesh) with a cubic projection, same image repeated six times on
>> each faces of cube as texture. The 50 cubes would float 'freely', like 'out
>> of gravity' kind of slightly moving. The user of the website would access
>> to the digital images, would view each in full definition, by CLICKING on
>> the cube of election with the cursor.
>>
>> The question is i don't know if that's really often done yet.
>> https://sourceforge.net/projects/freewrl/ offers a free VRML browser as
>> example of what used to be vrml, it was more fashionable in the 90ies i
>> guess.
>>
>> The problem with VRML is that the images-cubes do not float 'by
>> themselves' : which is my first goal, the user arriving and viewing the 50
>> cubes floating, then understanding she can 'interact' with the cubes, and
>> selects for herself a full def-visualisation. by CLICKing, which i think
>> VRML does not support.
>>
>> We also want to be able to enable the "play" of an animation, instead
>> than the visualization of one of the stills.
>>
>> §
>>
>> My graphist was the one talking about "webdocumentaire" also in relation
>> with augmented reality.
>>
>> If you have any idea how simple or complex this extraordinary
>> presentation of my work, would be, could become possible, technologically?
>> How? Do you have an idea?
>>
>> I could discuss hire services of scripting if those were found needed,
>> after discussion.
>>
>> Thankyou,
>> Nicol.
>>
>>
>>
>>
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>
>
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